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Using a Game to Engage Stakeholders in Extreme Event Attribution Science

Parker, Hannah R.; Cornforth, Rosalind J.; Suarez, Pablo; Allen, Myles R.; Boyd, Emily LU ; James, Rachel; Jones, Richard G.; Otto, Friederike E L and Walton, Peter (2016) In International Journal of Disaster Risk Science 7(4). p.353-365
Abstract

The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a... (More)

The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.

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Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Climate change, Extreme event attribution, Loss and damage policy, Participatory games, Probabilistic event attribution (PEA), Risk management
in
International Journal of Disaster Risk Science
volume
7
issue
4
pages
13 pages
publisher
Springer Science + Business Media
external identifiers
  • scopus:85007162657
  • wos:000391822700003
DOI
10.1007/s13753-016-0105-6
language
English
LU publication?
yes
id
b6bebe70-5060-4538-ac30-9c06dd2c2139
date added to LUP
2017-01-13 11:00:42
date last changed
2017-10-29 04:56:38
@article{b6bebe70-5060-4538-ac30-9c06dd2c2139,
  abstract     = {<p>The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.</p>},
  author       = {Parker, Hannah R. and Cornforth, Rosalind J. and Suarez, Pablo and Allen, Myles R. and Boyd, Emily and James, Rachel and Jones, Richard G. and Otto, Friederike E L and Walton, Peter},
  keyword      = {Climate change,Extreme event attribution,Loss and damage policy,Participatory games,Probabilistic event attribution (PEA),Risk management},
  language     = {eng},
  month        = {12},
  number       = {4},
  pages        = {353--365},
  publisher    = {Springer Science + Business Media},
  series       = {International Journal of Disaster Risk Science},
  title        = {Using a Game to Engage Stakeholders in Extreme Event Attribution Science},
  url          = {http://dx.doi.org/10.1007/s13753-016-0105-6},
  volume       = {7},
  year         = {2016},
}