Simple is Better? - An Experiment on Requirements Prioritisation
(2003) 3rd Conference on Software Engineering Research and Practice in Sweden (SERPS’03) p.9-18- Abstract
- The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the Analytical Hierarchy Process (AHP) and a variation of the Planning Game (PG), isolated from Extreme Programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both... (More)
- The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the Analytical Hierarchy Process (AHP) and a variation of the Planning Game (PG), isolated from Extreme Programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both methods. It was found that the straightforward and intuitive PG was less time consuming, and considered by the subjects as easier to use, and more accurate than AHP. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/775954
- author
- Karlsson, Lena
LU
; Beradner, Patrik
; Regnell, Björn
LU
and Wohlin, Claes LU
- organization
- publishing date
- 2003
- type
- Contribution to conference
- publication status
- published
- subject
- pages
- 9 - 18
- conference name
- 3rd Conference on Software Engineering Research and Practice in Sweden (SERPS’03)
- conference location
- Lund, Sweden
- conference dates
- 2003-10-23
- language
- English
- LU publication?
- yes
- id
- c0df8174-ea17-4df8-82f4-2c00c54d5cf3 (old id 775954)
- date added to LUP
- 2016-04-04 14:11:56
- date last changed
- 2021-04-29 09:44:29
@misc{c0df8174-ea17-4df8-82f4-2c00c54d5cf3, abstract = {{The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the Analytical Hierarchy Process (AHP) and a variation of the Planning Game (PG), isolated from Extreme Programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both methods. It was found that the straightforward and intuitive PG was less time consuming, and considered by the subjects as easier to use, and more accurate than AHP.}}, author = {{Karlsson, Lena and Beradner, Patrik and Regnell, Björn and Wohlin, Claes}}, language = {{eng}}, pages = {{9--18}}, title = {{Simple is Better? - An Experiment on Requirements Prioritisation}}, year = {{2003}}, }