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Fair Play Perspectives : Bridging Research, Design and Industry

Enevold Duncan, Jessica LU orcid and Hammeleff Jørgensen, Ida Kathrine LU (2025) DiGRA 2025
Abstract
The world of games is no longer a males-only field of cultural leisure and labor practices. Many women and girls, and other marginalized groups, have taken console controls to heart and hands, embraced a variety of computer games and player modes, design games and participate in e-sports. The industry and academy and governmental policies have attempted to help balance the gender equality of the field. Yet, despite these efforts, games and their industries and labor markets leave much to be desired in terms of representation, equality and inclusion.
In line with the general aim of DiGRA 2025 to take stock of game studies, this presentation briefly reports on the findings from the first part of a research initiative that explores what... (More)
The world of games is no longer a males-only field of cultural leisure and labor practices. Many women and girls, and other marginalized groups, have taken console controls to heart and hands, embraced a variety of computer games and player modes, design games and participate in e-sports. The industry and academy and governmental policies have attempted to help balance the gender equality of the field. Yet, despite these efforts, games and their industries and labor markets leave much to be desired in terms of representation, equality and inclusion.
In line with the general aim of DiGRA 2025 to take stock of game studies, this presentation briefly reports on the findings from the first part of a research initiative that explores what has been done and what it now takes to diversify games and the game industry, from the perspective of those most implicated in it, namely feminist game design researchers, game designers and industry stakeholders.
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Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
in press
subject
keywords
games, equity, equality, game design, digital cultures, play, fair play, fair game, gender, inclusion, game industry, feminist game design
host publication
Proceedings of DIGRA 2025 : Malta - Malta
pages
5 pages
publisher
Digital Games Research Association - DiGRA
conference name
DiGRA 2025
conference location
Valletta, Malta
conference dates
2025-06-30 - 2025-07-04
project
Fair Game, The Colloquium, Game Jam and Lectures
Digital Cultures Research Node
language
English
LU publication?
yes
additional info
The abstract is published on the conference website. The short paper will be published and available at the Digra online Library post-conference.
id
d1971a8d-dd21-4331-9785-7995e920f42b
date added to LUP
2025-06-23 14:41:12
date last changed
2025-07-28 15:46:28
@inproceedings{d1971a8d-dd21-4331-9785-7995e920f42b,
  abstract     = {{The world of games is no longer a males-only field of cultural leisure and labor practices. Many women and girls, and other marginalized groups, have taken console controls to heart and hands, embraced a variety of computer games and player modes, design games and participate in e-sports. The industry and academy and governmental policies have attempted to help balance the gender equality of the field. Yet, despite these efforts, games and their industries and labor markets leave much to be desired in terms of representation, equality and inclusion. <br/>In line with the general aim of DiGRA 2025 to take stock of game studies, this presentation briefly reports on the findings from the first part of a research initiative that explores what has been done and what it now takes to diversify games and the game industry, from the perspective of those most implicated in it, namely feminist game design researchers, game designers and industry stakeholders.<br/>}},
  author       = {{Enevold Duncan, Jessica and Hammeleff  Jørgensen, Ida Kathrine}},
  booktitle    = {{Proceedings of DIGRA 2025 : Malta}},
  keywords     = {{games; equity; equality; game design; digital cultures; play; fair play; fair game; gender; inclusion; game industry; feminist game design}},
  language     = {{eng}},
  publisher    = {{Digital Games Research Association - DiGRA}},
  title        = {{Fair Play Perspectives : Bridging Research, Design and Industry}},
  url          = {{https://lup.lub.lu.se/search/files/221921398/Fair_Play_Perspectives.Bridging_Research_Design_and_Industry_Paper_1852_Digra_2025_by_Ida_H_Jo_rgensen_and_J._Enevold_Duncan..pdf}},
  year         = {{2025}},
}