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Using VR for Fitness Training – Pilot Study

Alce, Günter LU ; Hansson, Adrian and Mårtensson, Knut (2019) 16th EuroVR International Conference, EuroVR 2019
In Lecture Notes in Computer Scence 11883. p.97-115
Abstract
In the digitalized era, we do less and less physical work, which in turn leads to less physical activities. Many different wearables and applications try to motivate us to exercise more but people stop using them after a couple of months. One of the reasons people stop using them is because they serve as a post-activity viewing and not as a motivator. Meanwhile, the gaming industry has spent years of perfecting the art of creating addictive games. One idea is to utilize other technology such as virtual reality (VR) to encourage people to exercise more. VR is a computer-generated world, which tracks users and can give users an illusion of participating in a synthetic environment. This paper aims to introduce a Fitness VR application, which... (More)
In the digitalized era, we do less and less physical work, which in turn leads to less physical activities. Many different wearables and applications try to motivate us to exercise more but people stop using them after a couple of months. One of the reasons people stop using them is because they serve as a post-activity viewing and not as a motivator. Meanwhile, the gaming industry has spent years of perfecting the art of creating addictive games. One idea is to utilize other technology such as virtual reality (VR) to encourage people to exercise more. VR is a computer-generated world, which tracks users and can give users an illusion of participating in a synthetic environment. This paper aims to introduce a Fitness VR application, which was developed and evaluated. The application contains three exercises and a mindfulness scene, the evaluation focus on how different gamification and interaction techniques can be used to motivate users to exercise more. Initial findings show that the participants find the Fitness VR application fun and motivating. (Less)
Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
International Conference on Virtual Reality and Augmented Reality : 16th EuroVR International Conference, EuroVR 2019 Tallinn, Estonia, October 23–25, 2019 - 16th EuroVR International Conference, EuroVR 2019 Tallinn, Estonia, October 23–25, 2019
series title
Lecture Notes in Computer Scence
volume
11883
pages
97 - 115
publisher
Springer
conference name
16th EuroVR International Conference, EuroVR 2019<br/>
conference location
Tallinn, Estonia
conference dates
2019-10-23 - 2019-10-25
external identifiers
  • scopus:85075669708
ISSN
0302-9743
1611-3349
ISBN
978-3-030-31908-3
978-3-030-31907-6
DOI
10.1007/978-3-030-31908-3_7
language
English
LU publication?
yes
id
db18784e-4a2d-445b-8ef9-de0c2780298d
date added to LUP
2019-11-18 10:16:37
date last changed
2024-05-29 03:49:03
@inproceedings{db18784e-4a2d-445b-8ef9-de0c2780298d,
  abstract     = {{In the digitalized era, we do less and less physical work, which in turn leads to less physical activities. Many different wearables and applications try to motivate us to exercise more but people stop using them after a couple of months. One of the reasons people stop using them is because they serve as a post-activity viewing and not as a motivator. Meanwhile, the gaming industry has spent years of perfecting the art of creating addictive games. One idea is to utilize other technology such as virtual reality (VR) to encourage people to exercise more. VR is a computer-generated world, which tracks users and can give users an illusion of participating in a synthetic environment. This paper aims to introduce a Fitness VR application, which was developed and evaluated. The application contains three exercises and a mindfulness scene, the evaluation focus on how different gamification and interaction techniques can be used to motivate users to exercise more. Initial findings show that the participants find the Fitness VR application fun and motivating.}},
  author       = {{Alce, Günter and Hansson, Adrian and Mårtensson, Knut}},
  booktitle    = {{International Conference on Virtual Reality and Augmented Reality : 16th EuroVR International Conference, EuroVR 2019 Tallinn, Estonia, October 23–25, 2019}},
  isbn         = {{978-3-030-31908-3}},
  issn         = {{0302-9743}},
  language     = {{eng}},
  month        = {{10}},
  pages        = {{97--115}},
  publisher    = {{Springer}},
  series       = {{Lecture Notes in Computer Scence}},
  title        = {{Using VR for Fitness Training – Pilot Study}},
  url          = {{http://dx.doi.org/10.1007/978-3-030-31908-3_7}},
  doi          = {{10.1007/978-3-030-31908-3_7}},
  volume       = {{11883}},
  year         = {{2019}},
}