A Game-Theoretic Resource Manager for RT Applications
(2013) 25th Euromicro Conference on Real-Time Systems, ECRTS13 p.57-66- Abstract
- The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable.
In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications.... (More) - The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable.
In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/3732122
- author
- Maggio, Martina LU ; Bini, Enrico LU ; Chasparis, Georgios LU and Årzén, Karl-Erik LU
- organization
- publishing date
- 2013
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- [Host publication title missing]
- pages
- 57 - 66
- publisher
- IEEE - Institute of Electrical and Electronics Engineers Inc.
- conference name
- 25th Euromicro Conference on Real-Time Systems, ECRTS13
- conference dates
- 2013-07-09
- external identifiers
-
- wos:000333895000007
- scopus:84885231317
- ISSN
- 1068-3070
- DOI
- 10.1109/ECRTS.2013.17
- language
- English
- LU publication?
- yes
- id
- df546494-13fa-462c-ad39-0516d9c9cb50 (old id 3732122)
- date added to LUP
- 2016-04-01 14:43:27
- date last changed
- 2024-06-06 06:57:32
@inproceedings{df546494-13fa-462c-ad39-0516d9c9cb50, abstract = {{The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable.<br/><br> <br/><br> In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class.}}, author = {{Maggio, Martina and Bini, Enrico and Chasparis, Georgios and Årzén, Karl-Erik}}, booktitle = {{[Host publication title missing]}}, issn = {{1068-3070}}, language = {{eng}}, pages = {{57--66}}, publisher = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}}, title = {{A Game-Theoretic Resource Manager for RT Applications}}, url = {{https://lup.lub.lu.se/search/files/4129321/3732125.pdf}}, doi = {{10.1109/ECRTS.2013.17}}, year = {{2013}}, }