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Implementation of spatially consistent channel models for real-time full stack C-ITS V2X simulations

Fedorov, Aleksei LU ; Lyamin, Nikita and Tufvesson, Fredrik LU orcid (2021) 55th Asilomar Conference on Signals, Systems and Computers, ACSSC 2021 In Conference Record - Asilomar Conference on Signals, Systems and Computers 2021-October. p.67-71
Abstract

Vehicle-to-everything (V2X) wireless communication is expected to play a key role in enabling complex Advanced Driving Assistance Applications, including the support of emerging autonomous vehicles. The development of V2X applications, especially safety-related, requires rigorous verification. Field trials, though, have to be supplemented with less expensive and more repeatable methods. Thorough V2X modeling could be an efficient approach to boost V2X development. However, to be helpful, V2X modeling has to be realistic and properly capture the signal propagation in a complex V2X environment. To this end, Geometry Based Stochastic Models (GSCM) have been derived to account for the influence of the environment as well as small yet... (More)

Vehicle-to-everything (V2X) wireless communication is expected to play a key role in enabling complex Advanced Driving Assistance Applications, including the support of emerging autonomous vehicles. The development of V2X applications, especially safety-related, requires rigorous verification. Field trials, though, have to be supplemented with less expensive and more repeatable methods. Thorough V2X modeling could be an efficient approach to boost V2X development. However, to be helpful, V2X modeling has to be realistic and properly capture the signal propagation in a complex V2X environment. To this end, Geometry Based Stochastic Models (GSCM) have been derived to account for the influence of the environment as well as small yet critical details, where we typically lack information about their physical and geometrical properties. In this paper, we present an implementation of a GSCM in the Unity3D game engine. Due to extensive signal path search in a 3D environment with ray-tracing, the GSCM computation has to be further optimized to enable real-time V2X simulations. Thus, we also propose the approach for GSCM computation optimization and explain the practicalities of its implementation. The results show that optimization can accelerate the simulation framework up to a few thousand times without losing the precision in modeling channel characteristics.

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Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
ADAS, C-ITS, C-V2X, CCAM, CITS, COST IRACON channel model, GCM, GSCM, IEEE 802.11bd, ITS-G5, V2X, VANET, WAVE
host publication
55th Asilomar Conference on Signals, Systems and Computers, ACSSC 2021
series title
Conference Record - Asilomar Conference on Signals, Systems and Computers
editor
Matthews, Michael B.
volume
2021-October
pages
5 pages
publisher
IEEE Computer Society
conference name
55th Asilomar Conference on Signals, Systems and Computers, ACSSC 2021
conference location
Virtual, Pacific Grove, United States
conference dates
2021-10-31 - 2021-11-03
external identifiers
  • scopus:85127060734
ISSN
1058-6393
ISBN
9781665458283
DOI
10.1109/IEEECONF53345.2021.9723279
language
English
LU publication?
yes
id
ecda439c-2661-4c45-b4f2-b24cade489fa
date added to LUP
2022-05-04 14:00:43
date last changed
2023-08-30 12:11:29
@inproceedings{ecda439c-2661-4c45-b4f2-b24cade489fa,
  abstract     = {{<p>Vehicle-to-everything (V2X) wireless communication is expected to play a key role in enabling complex Advanced Driving Assistance Applications, including the support of emerging autonomous vehicles. The development of V2X applications, especially safety-related, requires rigorous verification. Field trials, though, have to be supplemented with less expensive and more repeatable methods. Thorough V2X modeling could be an efficient approach to boost V2X development. However, to be helpful, V2X modeling has to be realistic and properly capture the signal propagation in a complex V2X environment. To this end, Geometry Based Stochastic Models (GSCM) have been derived to account for the influence of the environment as well as small yet critical details, where we typically lack information about their physical and geometrical properties. In this paper, we present an implementation of a GSCM in the Unity3D game engine. Due to extensive signal path search in a 3D environment with ray-tracing, the GSCM computation has to be further optimized to enable real-time V2X simulations. Thus, we also propose the approach for GSCM computation optimization and explain the practicalities of its implementation. The results show that optimization can accelerate the simulation framework up to a few thousand times without losing the precision in modeling channel characteristics. </p>}},
  author       = {{Fedorov, Aleksei and Lyamin, Nikita and Tufvesson, Fredrik}},
  booktitle    = {{55th Asilomar Conference on Signals, Systems and Computers, ACSSC 2021}},
  editor       = {{Matthews, Michael B.}},
  isbn         = {{9781665458283}},
  issn         = {{1058-6393}},
  keywords     = {{ADAS; C-ITS; C-V2X; CCAM; CITS; COST IRACON channel model; GCM; GSCM; IEEE 802.11bd; ITS-G5; V2X; VANET; WAVE}},
  language     = {{eng}},
  pages        = {{67--71}},
  publisher    = {{IEEE Computer Society}},
  series       = {{Conference Record - Asilomar Conference on Signals, Systems and Computers}},
  title        = {{Implementation of spatially consistent channel models for real-time full stack C-ITS V2X simulations}},
  url          = {{http://dx.doi.org/10.1109/IEEECONF53345.2021.9723279}},
  doi          = {{10.1109/IEEECONF53345.2021.9723279}},
  volume       = {{2021-October}},
  year         = {{2021}},
}