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- 2012
-
Mark
Domesticating Play, Designing Everyday Life: The Practice and Performance of Family, Gender and Gaming
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Datorspel som pedagogisk resurs
(2012)
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
What’s the Use of Gaming? Mothers, Computer Games and Everyday Life
(2012) Crossroads in Cultural Studies 2012
- Contribution to conference › Abstract
-
Mark
What is Game Love? Where is it? : Design Workshop and panel discussion on GameLove Culture & Aesthetics
(2012) Under the Mask - Perspectives on the Gamer 2012
- Contribution to conference › Abstract
-
Mark
Where is the Love? Show me the Love! : Design Workshop and panel discussion on GameLove Culture & Aesthetics
(2012)
- Other contribution › Miscellaneous
- 2011
-
Mark
Spelet om Hälsan: Lek och Allvar i The Biggest Loser
(2011) Program och praktik. In Forum för humanistisk-samhällsvetenskaplig hälsoforskning: Forskarkonferens kring temat Program och praktik p.12-13
- Contribution to journal › Published meeting abstract
-
Mark
Game Love : a categorization model
(2011)
- Other contribution › Web publication
- 2010
-
Mark
Modifying the Methods: Player Research Reconsidered
(2010) Under the Mask 2010 - Perspectives on the Gamer
- Contribution to conference › Abstract
-
Mark
The Way You Make Me Feel: Play as Ludic Sins and Mixed Emotions
(2010) Ludic Aspects of Everyday Life
- Contribution to conference › Abstract
-
Mark
Datorspelandets Materialitet: om organisering och reglering av skärmtid och skärmrum
(2010) Skärmens koreografi
- Contribution to conference › Paper, not in proceeding
