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- 2016
-
Mark
SAH guided spatial split partitioning for fast BVH construction
(
- Contribution to journal › Article
- 2015
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
- 2012
-
Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
2012)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding