1 – 2 of 2
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=""
width=""
height=""
allowtransparency="true"
frameborder="0">
</iframe>
- 2022
-
Mark
A card game for designing activities for technology-enhanced learning in higher education
- Contribution to journal › Article
- 2014
-
Mark
Quality Enhancement for Mobile Learning in Higher Education
(2014)
- Chapter in Book/Report/Conference proceeding › Book chapter
