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- 2018
-
Mark
Playing Multi-Action Adversarial Games : Online Evolutionary Planning versus Tree Search
(
- Contribution to journal › Article
- 2016
-
Mark
Online Evolution for Multi-Action Adversarial Games
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2015
-
Mark
Procedural Generation of 3D Caves for Games on the GPU
2015) Foundations of Digital Games(
- Contribution to conference › Paper, not in proceeding