Gender Studies, Video games, and Teaching - An Analysis of Tomb Raider and Uncharted through Gender Studies
(2015) ÄENC51 20152English Studies
Educational Sciences
- Abstract
- The aim of this study is to conduct a critical analysis of two video games through the perspective of gender studies. The reason for doing the analysis is implicitly connected to education. The results produced by this study are meant to showcase how video games can be analyzed critically, similar to how a novel or a movie can be analyzed. Sequentially, this will serve as an example how video games can be the subject in English education.
The implicit aim of this study is to give the reader a sense of what video games can provide in terms of education, how they can be used within the classroom, how they differ from other mediums, and how they can be analyzed.
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/8626654
- author
- Guldbrand, Sebastian LU
- supervisor
-
- Maria Bäcke LU
- organization
- course
- ÄENC51 20152
- year
- 2015
- type
- L3 - Miscellaneous, Projetcs etc.
- subject
- keywords
- Video games, Gender studies, Education, Critical theory, Uncharted, Tomb raider
- language
- English
- additional info
- This essay was a part of my teacher education, and not written for a bachelor's degree.
- id
- 8626654
- date added to LUP
- 2016-02-17 08:30:08
- date last changed
- 2016-02-17 08:30:08
@misc{8626654, abstract = {{The aim of this study is to conduct a critical analysis of two video games through the perspective of gender studies. The reason for doing the analysis is implicitly connected to education. The results produced by this study are meant to showcase how video games can be analyzed critically, similar to how a novel or a movie can be analyzed. Sequentially, this will serve as an example how video games can be the subject in English education. The implicit aim of this study is to give the reader a sense of what video games can provide in terms of education, how they can be used within the classroom, how they differ from other mediums, and how they can be analyzed.}}, author = {{Guldbrand, Sebastian}}, language = {{eng}}, note = {{Student Paper}}, title = {{Gender Studies, Video games, and Teaching - An Analysis of Tomb Raider and Uncharted through Gender Studies}}, year = {{2015}}, }