1 – 2 of 2
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2021
-
Mark
The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality
(
- Master (Two yrs)
- 2016
-
Mark
Direct-indirect Effects of Emotional Competence, Entrepreneurial Learning and Motivation: An exploratory study of Indonesian vocational students.
(
- Master (Two yrs)