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- 2020
- Rendering Resolution Independent Fonts in Games and 3D-Applications (
- Performance Optimizations for Foveated Real-Time Raytracing (
- 2019
- Search-based Procedural Generation of Gameplay Content (
- 2018
- Improved Sampling for Temporal Anti-Aliasing (A Sobel Improved Temporal Anti-Aliasing) (
-
Generation of Artificial Training Data for Deep Learning
2018) In Master’s Theses in Mathematical Sciences FMAM05 20181(
Mathematics (Faculty of Engineering) Mark - Generation of Artificial Training Data for Deep Learning (
- Filtered Path Tracing using Halide (
- 2017
- Physically Based Water Shading (
- General Methods for the Generation of Seamless Procedural Cities (
- 2016
- Guided Transcoding for Next-Generation Video Coding (HEVC) (