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- 2025
-
Mark
Digital Twin with Live Feeds from Network Cameras
(
- Master (Two yrs)
-
Mark
Real-Time Geometry Reconstruction with Compute Shader Tessellation
(
- Master (Two yrs)
-
Mark
Enhancing Game Accessibility: Implementing High Contrast Mode in Games for Players with Low Vision
(
- Master (Two yrs)
- 2024
-
Mark
Advancing 3D Scene Reconstruction: Techniques, Pipelines, and Applications
(
- Master (Two yrs)
-
Mark
System level cache prefetching algorithms for complex GPU workloads
(
- Master (Two yrs)
-
Mark
Exploring Cloud Rendering Techniques for Aerospace Applications
(
- Master (Two yrs)
-
Mark
Improving Probe and Surfel Placement for Dynamic Diffuse Global Illumination
(
- Master (Two yrs)
-
Mark
Optimizing MLPs for NeRF Rendering
(
- Master (Two yrs)
-
Mark
Analysis of seam algorithms in video stitching with static scenes and dynamic objects
(
- Master (Two yrs)
-
Mark
Neural compression and decompression of textures in real-time rendering
(
- Master (Two yrs)