Paving the way for new regional industrial paths : actors and modes of change in Scania’s games industry
(2017) In European Planning Studies 25(3). p.481-497- Abstract
Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional... (More)
Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.
(Less)
- author
- Miörner, Johan LU and Trippl, Michaela LU
- organization
- publishing date
- 2017-03-04
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- actors of change, digital games industry, modes of change, New regional industrial path development, Scania, regional sustainability
- in
- European Planning Studies
- volume
- 25
- issue
- 3
- pages
- 481 - 497
- publisher
- Taylor & Francis
- external identifiers
-
- scopus:84979239958
- wos:000394599600008
- ISSN
- 0965-4313
- DOI
- 10.1080/09654313.2016.1212815
- language
- English
- LU publication?
- yes
- id
- 26f65a6a-0f91-456c-bb34-edad0f6891ac
- date added to LUP
- 2016-09-29 09:23:46
- date last changed
- 2024-09-20 23:54:38
@article{26f65a6a-0f91-456c-bb34-edad0f6891ac, abstract = {{<p>Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.</p>}}, author = {{Miörner, Johan and Trippl, Michaela}}, issn = {{0965-4313}}, keywords = {{actors of change; digital games industry; modes of change; New regional industrial path development; Scania; regional sustainability}}, language = {{eng}}, month = {{03}}, number = {{3}}, pages = {{481--497}}, publisher = {{Taylor & Francis}}, series = {{European Planning Studies}}, title = {{Paving the way for new regional industrial paths : actors and modes of change in Scania’s games industry}}, url = {{http://dx.doi.org/10.1080/09654313.2016.1212815}}, doi = {{10.1080/09654313.2016.1212815}}, volume = {{25}}, year = {{2017}}, }