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Exact and Error-Bounded Approximate Color Buffer Compression and Decompression

Rasmusson, Jim LU ; Hasselgren, Jon LU and Akenine-Möller, Tomas LU (2007) Graphics Hardware, 2007 2007. p.41-48
Abstract
In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, simple prediction, and Golomb-Rice encoding. In addition to this, we introduce an error control mechanism, which can be used for approximate (lossy) color buffer compression. In this way, the introduced error is kept under strict control. To the best of our knowledge, this has not been explored before in the literature. Our results indicate superior compression ratios compared to existing algorithms, and we believe that approximate compression can be important for mobile GPUs
Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
color buffer compression, 3D graphics
host publication
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
editor
Aila, Timo and Segal, Mark
volume
2007
pages
9 pages
publisher
Association for Computing Machinery (ACM)
conference name
Graphics Hardware, 2007
conference location
San Diego, United States
conference dates
2007-08-04 - 2007-08-05
external identifiers
  • scopus:72549107099
ISBN
978-1-59593-625-7
language
English
LU publication?
yes
id
70f2a670-5d48-4121-b2ed-8041677e80f0 (old id 747971)
date added to LUP
2016-04-04 10:10:12
date last changed
2022-03-23 07:35:08
@inproceedings{70f2a670-5d48-4121-b2ed-8041677e80f0,
  abstract     = {{In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, simple prediction, and Golomb-Rice encoding. In addition to this, we introduce an error control mechanism, which can be used for approximate (lossy) color buffer compression. In this way, the introduced error is kept under strict control. To the best of our knowledge, this has not been explored before in the literature. Our results indicate superior compression ratios compared to existing algorithms, and we believe that approximate compression can be important for mobile GPUs}},
  author       = {{Rasmusson, Jim and Hasselgren, Jon and Akenine-Möller, Tomas}},
  booktitle    = {{Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware}},
  editor       = {{Aila, Timo and Segal, Mark}},
  isbn         = {{978-1-59593-625-7}},
  keywords     = {{color buffer compression; 3D graphics}},
  language     = {{eng}},
  pages        = {{41--48}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{Exact and Error-Bounded Approximate Color Buffer Compression and Decompression}},
  volume       = {{2007}},
  year         = {{2007}},
}