VMUXE an approach to user experience evaluation for virtual museums
(2013) 2nd International Conference on Design, User Experience, and Usability: Design Philosophy, Methods, and Tools, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8012 LNCS(PART 1). p.262-272- Abstract
This paper presents a new approach for the evaluation of User Experience (UX) aspects applied to virtual museums (VM) - VMUXE. A wide percentage of projects and applications for VMs are often "born and buried" in digital labs, without having been experimented and monitored with people. These "prototypes" are the result of experts, technicians, curators, combined together to give birth for multidisciplinary and avant-garde outputs. Earlier attempts to evaluate VM installations failed due to the lack of strategy facing the multidimensional complexity in studying and comparing digital applications in different installations using different devices and metaphors offering different UXs. As a conclusion "communicating" culture through the aid... (More)
This paper presents a new approach for the evaluation of User Experience (UX) aspects applied to virtual museums (VM) - VMUXE. A wide percentage of projects and applications for VMs are often "born and buried" in digital labs, without having been experimented and monitored with people. These "prototypes" are the result of experts, technicians, curators, combined together to give birth for multidisciplinary and avant-garde outputs. Earlier attempts to evaluate VM installations failed due to the lack of strategy facing the multidimensional complexity in studying and comparing digital applications in different installations using different devices and metaphors offering different UXs. As a conclusion "communicating" culture through the aid of advanced technology was not a technological issue, but an epistemological one. Setting up a good process of evaluation and analysis is therefore important for establishing next generation virtual museums (NGVM) aiming to reach certain goals such as knowledge exchange, cognitive improvement and heritage communication.
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- author
- Gockel, Bianca ; Graf, Holger ; Pagano, Alfonsina ; Pescarin, Sofia and Eriksson, Joakim LU
- organization
- publishing date
- 2013
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- (Non-) Instrumental Qualities, Digital Cultural Heritage, User Experience Evaluation, Virtual Museums
- host publication
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- series title
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- volume
- 8012 LNCS
- issue
- PART 1
- edition
- PART 1
- pages
- 11 pages
- conference name
- 2nd International Conference on Design, User Experience, and Usability: Design Philosophy, Methods, and Tools, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
- conference location
- Las Vegas, NV, United States
- conference dates
- 2013-07-21 - 2013-07-26
- external identifiers
-
- scopus:84880709391
- ISSN
- 03029743
- 16113349
- ISBN
- 9783642392283
- DOI
- 10.1007/978-3-642-39229-0_29
- language
- English
- LU publication?
- yes
- id
- b6cdd193-fba3-415d-b481-e3fe4017ca9c
- date added to LUP
- 2016-04-11 11:26:30
- date last changed
- 2024-09-07 09:58:55
@inproceedings{b6cdd193-fba3-415d-b481-e3fe4017ca9c, abstract = {{<p>This paper presents a new approach for the evaluation of User Experience (UX) aspects applied to virtual museums (VM) - VMUXE. A wide percentage of projects and applications for VMs are often "born and buried" in digital labs, without having been experimented and monitored with people. These "prototypes" are the result of experts, technicians, curators, combined together to give birth for multidisciplinary and avant-garde outputs. Earlier attempts to evaluate VM installations failed due to the lack of strategy facing the multidimensional complexity in studying and comparing digital applications in different installations using different devices and metaphors offering different UXs. As a conclusion "communicating" culture through the aid of advanced technology was not a technological issue, but an epistemological one. Setting up a good process of evaluation and analysis is therefore important for establishing next generation virtual museums (NGVM) aiming to reach certain goals such as knowledge exchange, cognitive improvement and heritage communication.</p>}}, author = {{Gockel, Bianca and Graf, Holger and Pagano, Alfonsina and Pescarin, Sofia and Eriksson, Joakim}}, booktitle = {{Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}}, isbn = {{9783642392283}}, issn = {{03029743}}, keywords = {{(Non-) Instrumental Qualities; Digital Cultural Heritage; User Experience Evaluation; Virtual Museums}}, language = {{eng}}, number = {{PART 1}}, pages = {{262--272}}, series = {{Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}}, title = {{VMUXE an approach to user experience evaluation for virtual museums}}, url = {{http://dx.doi.org/10.1007/978-3-642-39229-0_29}}, doi = {{10.1007/978-3-642-39229-0_29}}, volume = {{8012 LNCS}}, year = {{2013}}, }