Precomputed local radiance transfer for real-time lighting design
(2005) In ACM Transactions on Graphics 24(3). p.1208-1215- Abstract
- This paper introduces a new method for real-time relighting of scenes illuminated by local light sources. We extend previous work on precomputed radiance transfer for distant lighting to local lighting by introducing the concept of unstructured light clouds. The unstructured light cloud enables a compact representation of local lights in the model and real-time rendering of complex models with full global illumination due to local light sources. We use simplification of lights, and clustered PCA to obtain a compressed representation. When storing only the indirect component of the illumination, we are able to get high quality with only 8-16 lighting coefficients per vertex. Our results demonstrate real-time rendering of scenes with moving... (More)
- This paper introduces a new method for real-time relighting of scenes illuminated by local light sources. We extend previous work on precomputed radiance transfer for distant lighting to local lighting by introducing the concept of unstructured light clouds. The unstructured light cloud enables a compact representation of local lights in the model and real-time rendering of complex models with full global illumination due to local light sources. We use simplification of lights, and clustered PCA to obtain a compressed representation. When storing only the indirect component of the illumination, we are able to get high quality with only 8-16 lighting coefficients per vertex. Our results demonstrate real-time rendering of scenes with moving lights, dynamic cameras, glossy materials and global illumination. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/229458
- author
- Kristensen, AW ; Akenine-Möller, Tomas LU and Jensen, HW
- organization
- publishing date
- 2005
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- lighting design, real-time rendering, precomputed radiance transfer, global illumination
- in
- ACM Transactions on Graphics
- volume
- 24
- issue
- 3
- pages
- 1208 - 1215
- publisher
- Association for Computing Machinery (ACM)
- external identifiers
-
- wos:000231223700106
- scopus:33646039522
- ISSN
- 0730-0301
- DOI
- 10.1145/1073204.1073334
- language
- English
- LU publication?
- yes
- id
- 31a89f9e-78b7-475b-86d7-9be72e5b349b (old id 229458)
- date added to LUP
- 2016-04-01 16:38:58
- date last changed
- 2022-03-15 01:55:38
@article{31a89f9e-78b7-475b-86d7-9be72e5b349b, abstract = {{This paper introduces a new method for real-time relighting of scenes illuminated by local light sources. We extend previous work on precomputed radiance transfer for distant lighting to local lighting by introducing the concept of unstructured light clouds. The unstructured light cloud enables a compact representation of local lights in the model and real-time rendering of complex models with full global illumination due to local light sources. We use simplification of lights, and clustered PCA to obtain a compressed representation. When storing only the indirect component of the illumination, we are able to get high quality with only 8-16 lighting coefficients per vertex. Our results demonstrate real-time rendering of scenes with moving lights, dynamic cameras, glossy materials and global illumination.}}, author = {{Kristensen, AW and Akenine-Möller, Tomas and Jensen, HW}}, issn = {{0730-0301}}, keywords = {{lighting design; real-time rendering; precomputed radiance transfer; global illumination}}, language = {{eng}}, number = {{3}}, pages = {{1208--1215}}, publisher = {{Association for Computing Machinery (ACM)}}, series = {{ACM Transactions on Graphics}}, title = {{Precomputed local radiance transfer for real-time lighting design}}, url = {{http://dx.doi.org/10.1145/1073204.1073334}}, doi = {{10.1145/1073204.1073334}}, volume = {{24}}, year = {{2005}}, }