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- 2023
-
Mark
Random-Access Neural Compression of Material Textures
- Contribution to journal › Article
- 2021
-
Mark
Antithetic Sampling for Monte Carlo Differentiable Rendering
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
Dynamic Ray Stream Traversal
(2014) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 33(4). p.9-151
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Contribution to journal › Article
- 2013
-
Mark
A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory
- Contribution to journal › Article
- 2012
-
Mark
High-Quality Curve Rendering using Line Sampled Visibility
- Contribution to journal › Article
- 2011
-
Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
(2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Decoupled Sampling for Graphics Pipelines
- Contribution to journal › Article
- 2009
-
Mark
Automatic pre-tessellation culling
- Contribution to journal › Article
