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- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
(
- Contribution to journal › Article
-
Mark
Layered Reconstruction for Defocus and Motion Blur
(
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
2014) High Performance Graphics, 2014(
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
Theory and Analysis of Higher-Order Motion Blur Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
-
Mark
A Compressed Depth Cache
(
- Contribution to journal › Article
- 2011
-
Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding