Magnus Andersson (Former)
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- 2017
-
Mark
Ray Accelerator : Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
(
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
-
Mark
Algorithmic Improvements for Stochastic Rasterization & Depth Buffering
2015)(
- Thesis › Doctoral thesis (compilation)
- 2014
-
Mark
Adaptive texture space shading for stochastic rendering
(
- Contribution to journal › Article
- 2013
-
Mark
Stochastic Depth Buffer Compression using Generalized Plane Encoding
(
- Contribution to journal › Article
- 2012
-
Mark
A Compressed Depth Cache
(
- Contribution to journal › Article
- 2011
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding