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- 2011
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Efficient Bounding of Displaced Bézier Patches
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
(
- Contribution to journal › Article
- 2009
-
Mark
Performance Improvements for the Rasterization Pipeline
2009)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article
- 2008
-
Mark
Non-uniform fractional tessellation
2008) p.41-45(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article