Petrik Clarberg (Former)
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- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2012
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Hierarchical Variance Reduction Techniques for Monte Carlo Rendering
2012)(
- Thesis › Doctoral thesis (compilation)
- 2011
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2008
-
Mark
Practical product importance sampling for direct illumination
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Fast equal-area mapping of the (hemi)sphere using SIMD
(
- Contribution to journal › Article
-
Mark
Exploiting visibility correlation in direct illumination
(
- Contribution to journal › Article
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Efficient product sampling using hierarchical thresholding
(
- Contribution to journal › Article