1 – 9 of 9
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2010
-
Mark
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
(
- Contribution to journal › Article
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2008
-
Mark
Graphics processing units for handhelds
(
- Contribution to journal › Article
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Tight Frame Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2006
-
Mark
High-Quality Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
PACKMAN: Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
(
- Contribution to journal › Article