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- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
(
- Contribution to journal › Article
-
Mark
Layered Reconstruction for Defocus and Motion Blur
(
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
2014) High Performance Graphics, 2014(
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
Theory and Analysis of Higher-Order Motion Blur Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
-
Mark
A Compressed Depth Cache
(
- Contribution to journal › Article
- 2011
-
Mark
Depth buffer compression for stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Efficient Bounding of Displaced Bézier Patches
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
(
- Contribution to journal › Article
- 2009
-
Mark
Performance Improvements for the Rasterization Pipeline
2009)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article
- 2008
-
Mark
Non-uniform fractional tessellation
2008) p.41-45(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
PCU: The programmable culling unit
(
- Contribution to journal › Article
-
Mark
Textured Shadow Volumes
(
- Contribution to journal › Article
-
Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Adaptive enhancement and noise reduction in very low light-level video
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2006
-
Mark
Efficient Compression and Rasterization Algorithms for Graphics Hardware
2006)(
- Thesis › Licentiate thesis
-
Mark
Efficient Depth Buffer Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Efficient Multi-View Rasterization Architecture
(
- Contribution to conference › Paper, not in proceeding
-
Mark
High dynamic range texture compression for graphics hardware
2006) 33th International Conference on Computer Graphics and Interactive Techniques, 2006 25(3). p.698-706(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
A family of inexpensive sampling schemes
(
- Contribution to journal › Article
-
Mark
Conservative Rasterization
2005) p.677-690(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2003
-
Mark
HMS: A Predictive Text Entry Method using Bigrams
2003) Workshop on Language Modeling for Text Entry Methods, 10th Conference of the European Chapter of the Association of Computational Linguistics p.43-49(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding