Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data

Hasenbein, Lisa ; Stark, Philipp LU ; Trautwein, Ulrich ; Gao, Hong LU ; Kasneci, Enkelejda and Göllner, Richard (2023) In Scientific Reports 13.
Abstract

Higher-achieving peers have repeatedly been found to negatively impact students' evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, based on existing research designs, it remains unclear how exactly students make use of social comparison information in the classroom. To determine the extent to which students (N = 353 sixth graders) actively attend and respond to social comparison information in the form of peers' achievement-related behaviour, we used eye-tracking data from an immersive virtual reality (IVR) classroom. IVR classrooms offer unprecedented opportunities for... (More)

Higher-achieving peers have repeatedly been found to negatively impact students' evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, based on existing research designs, it remains unclear how exactly students make use of social comparison information in the classroom. To determine the extent to which students (N = 353 sixth graders) actively attend and respond to social comparison information in the form of peers' achievement-related behaviour, we used eye-tracking data from an immersive virtual reality (IVR) classroom. IVR classrooms offer unprecedented opportunities for psychological classroom research as they allow to integrate authentic classroom scenarios with maximum experimental control. In the present study, we experimentally varied virtual classmates' achievement-related behaviour (i.e., their hand-raising in response to the teacher's questions) during instruction, and students' eye and gaze data showed that they actively processed this social comparison information. Students who attended more to social comparison information (as indicated by more frequent and longer gaze durations at peer learners) had less favourable self-evaluations. We discuss implications for the future use of IVR environments to study behaviours in the classroom and beyond.

(Less)
Please use this url to cite or link to this publication:
author
; ; ; ; and
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Animals, Humans, Social Comparison, Social Behavior, Interpersonal Relations, Students, Virtual Reality
in
Scientific Reports
volume
13
article number
14672
publisher
Nature Publishing Group
external identifiers
  • scopus:85169998953
  • pmid:37673939
ISSN
2045-2322
DOI
10.1038/s41598-023-41704-2
language
English
LU publication?
no
additional info
© 2023. Springer Nature Limited.
id
4d30db94-05ea-4d0e-93b0-7c9fd5551f47
date added to LUP
2024-10-15 08:39:08
date last changed
2025-07-10 15:54:34
@article{4d30db94-05ea-4d0e-93b0-7c9fd5551f47,
  abstract     = {{<p>Higher-achieving peers have repeatedly been found to negatively impact students' evaluations of their own academic abilities (i.e., Big-Fish-Little-Pond Effect). Building on social comparison theory, this pattern is assumed to result from students comparing themselves to their classmates; however, based on existing research designs, it remains unclear how exactly students make use of social comparison information in the classroom. To determine the extent to which students (N = 353 sixth graders) actively attend and respond to social comparison information in the form of peers' achievement-related behaviour, we used eye-tracking data from an immersive virtual reality (IVR) classroom. IVR classrooms offer unprecedented opportunities for psychological classroom research as they allow to integrate authentic classroom scenarios with maximum experimental control. In the present study, we experimentally varied virtual classmates' achievement-related behaviour (i.e., their hand-raising in response to the teacher's questions) during instruction, and students' eye and gaze data showed that they actively processed this social comparison information. Students who attended more to social comparison information (as indicated by more frequent and longer gaze durations at peer learners) had less favourable self-evaluations. We discuss implications for the future use of IVR environments to study behaviours in the classroom and beyond.</p>}},
  author       = {{Hasenbein, Lisa and Stark, Philipp and Trautwein, Ulrich and Gao, Hong and Kasneci, Enkelejda and Göllner, Richard}},
  issn         = {{2045-2322}},
  keywords     = {{Animals; Humans; Social Comparison; Social Behavior; Interpersonal Relations; Students; Virtual Reality}},
  language     = {{eng}},
  month        = {{09}},
  publisher    = {{Nature Publishing Group}},
  series       = {{Scientific Reports}},
  title        = {{Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data}},
  url          = {{http://dx.doi.org/10.1038/s41598-023-41704-2}},
  doi          = {{10.1038/s41598-023-41704-2}},
  volume       = {{13}},
  year         = {{2023}},
}