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- 2024
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Mark
Gaze-based attention network analysis in a virtual reality classroom
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- Contribution to journal › Article
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Mark
Precise localization of corneal reflections in eye images using deep learning trained on synthetic data
(
- Contribution to journal › Article
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Mark
Zero-Shot Segmentation of Eye Features Using the Segment Anything Model (SAM)
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- Contribution to journal › Article
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Mark
From Lenses to Living Rooms : A Policy Brief on Eye Tracking in XR Before the Impending Boom
2024) 6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024 In Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024 p.90-96(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Using Gaze Transition Entropy to Detect Classroom Discourse in a Virtual Reality Classroom
2024) 16th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2024 In Eye Tracking Research and Applications Symposium (ETRA)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
The impact of presentation modes on mental rotation processing : a comparative analysis of eye movements and performance
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- Contribution to journal › Article
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Mark
The impact of a usefulness intervention on students’ learning achievement in a virtual biology lesson : An eye-tracking-based approach
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- Contribution to journal › Article
- 2023
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Mark
Pupil Diameter during Counting Tasks as Potential Baseline for Virtual Reality Experiments
2023) 15th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2023 In Eye Tracking Research and Applications Symposium (ETRA)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
V-ir-Net : A Novel Neural Network for Pupil and Corneal Reflection Detection trained on Simulated Light Distributions
2023) p.1-7(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
(
- Contribution to journal › Article