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A collaborative adaptation game for promoting climate action : Minions of Disruptions™

Sillanpää, Minja ; Mauro, Ana Capri ; Hänninen, Minttu ; Illingworth, Sam and Hamza, Mo LU orcid (2024) In Geoscience Communication 7(3). p.167-193
Abstract

With the onset of climate change, adaptive action must occur at all scales, including locally, placing increasing responsibility on the public. Effective communication strategies are essential, and adaptation games have shown potential in fostering social learning and bridging the knowledge-action gap. However, few research efforts so far give voice to participants that engage with collaborative games in organisational and community settings. This paper presents a novel approach to studying designer-participant interactions in adaptation games, diverging from traditional learning-focused frameworks. Specifically, it examines Minions of Disruptions™ (MoD), a collaborative tabletop board game, through the lens of how participant... (More)

With the onset of climate change, adaptive action must occur at all scales, including locally, placing increasing responsibility on the public. Effective communication strategies are essential, and adaptation games have shown potential in fostering social learning and bridging the knowledge-action gap. However, few research efforts so far give voice to participants that engage with collaborative games in organisational and community settings. This paper presents a novel approach to studying designer-participant interactions in adaptation games, diverging from traditional learning-focused frameworks. Specifically, it examines Minions of Disruptions™ (MoD), a collaborative tabletop board game, through the lens of how participant perception aligns with the game's design intentions as described by the game designers and facilitators. Through focus group interviews with designers and facilitators, 10 core design intentions were identified and compared with responses from post-game surveys of participants from 2019-2022. Key insights reveal that collaboration and team building are highly effective frames for climate adaptation. However, some design elements, such as time pressure, can hinder discussion, suggesting a need to balance objectives. The method adopted manages to avoid traditional expert-to-public analysis structures and places emphasis on the importance of iterative design based on participant insights. This approach provides valuable guidance for future adaptation game designs, demonstrating that games can effectively engage diverse groups and support local adaptation efforts by creating a sense of belonging and collective purpose.

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Please use this url to cite or link to this publication:
author
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organization
publishing date
type
Contribution to journal
publication status
published
subject
in
Geoscience Communication
volume
7
issue
3
pages
27 pages
publisher
Copernicus GmbH
external identifiers
  • scopus:85201077519
ISSN
2569-7102
DOI
10.5194/gc-7-167-2024
language
English
LU publication?
yes
additional info
Publisher Copyright: © Copyright: 2024 Minja Sillanpää et al.
id
9570c569-65cb-49fd-9b3f-3b8ce7e22994
date added to LUP
2024-08-27 09:10:47
date last changed
2024-09-16 12:17:02
@article{9570c569-65cb-49fd-9b3f-3b8ce7e22994,
  abstract     = {{<p>With the onset of climate change, adaptive action must occur at all scales, including locally, placing increasing responsibility on the public. Effective communication strategies are essential, and adaptation games have shown potential in fostering social learning and bridging the knowledge-action gap. However, few research efforts so far give voice to participants that engage with collaborative games in organisational and community settings. This paper presents a novel approach to studying designer-participant interactions in adaptation games, diverging from traditional learning-focused frameworks. Specifically, it examines Minions of Disruptions™ (MoD), a collaborative tabletop board game, through the lens of how participant perception aligns with the game's design intentions as described by the game designers and facilitators. Through focus group interviews with designers and facilitators, 10 core design intentions were identified and compared with responses from post-game surveys of participants from 2019-2022. Key insights reveal that collaboration and team building are highly effective frames for climate adaptation. However, some design elements, such as time pressure, can hinder discussion, suggesting a need to balance objectives. The method adopted manages to avoid traditional expert-to-public analysis structures and places emphasis on the importance of iterative design based on participant insights. This approach provides valuable guidance for future adaptation game designs, demonstrating that games can effectively engage diverse groups and support local adaptation efforts by creating a sense of belonging and collective purpose.</p>}},
  author       = {{Sillanpää, Minja and Mauro, Ana Capri and Hänninen, Minttu and Illingworth, Sam and Hamza, Mo}},
  issn         = {{2569-7102}},
  language     = {{eng}},
  month        = {{08}},
  number       = {{3}},
  pages        = {{167--193}},
  publisher    = {{Copernicus GmbH}},
  series       = {{Geoscience Communication}},
  title        = {{A collaborative adaptation game for promoting climate action : Minions of Disruptions™}},
  url          = {{http://dx.doi.org/10.5194/gc-7-167-2024}},
  doi          = {{10.5194/gc-7-167-2024}},
  volume       = {{7}},
  year         = {{2024}},
}