Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment

Szymkiewicz, Katarzyna ; Magnusson, Charlotte LU orcid ; Rassmus-Gröhn, Kirsten LU orcid and Karic, Emina (2008) Enactive´08
Abstract
The present paper reports on the implementation and test of an audio haptic gaming environment. This environment was designed with an ears-in-hand interaction technique allowing turning of the ears in combination with an avatar separate from the haptic interaction point. The purpose of this design was to investigate how the additional rotational degrees of freedom influenced the interaction. The results of the study showed that the additional rotation was sometimes perceived as confusing, although we note that an ears-in-hand tool that can be toggled on or off could still be useful. We also report other qualitative observations which may have influence on the future design of this type of environments.
Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
in press
subject
keywords
visual impairment, game, haptics
host publication
5th international conference on Enactive Interfaces
conference name
Enactive´08
conference location
Pisa, Italy
conference dates
2008-11-19 - 2008-11-21
language
English
LU publication?
yes
id
c66ba1c1-5083-4863-bfff-ccd8709dbd2c (old id 1244902)
date added to LUP
2016-04-04 13:33:15
date last changed
2018-11-21 21:14:45
@inproceedings{c66ba1c1-5083-4863-bfff-ccd8709dbd2c,
  abstract     = {{The present paper reports on the implementation and test of an audio haptic gaming environment. This environment was designed with an ears-in-hand interaction technique allowing turning of the ears in combination with an avatar separate from the haptic interaction point. The purpose of this design was to investigate how the additional rotational degrees of freedom influenced the interaction. The results of the study showed that the additional rotation was sometimes perceived as confusing, although we note that an ears-in-hand tool that can be toggled on or off could still be useful. We also report other qualitative observations which may have influence on the future design of this type of environments.}},
  author       = {{Szymkiewicz, Katarzyna and Magnusson, Charlotte and Rassmus-Gröhn, Kirsten and Karic, Emina}},
  booktitle    = {{5th international conference on Enactive Interfaces}},
  keywords     = {{visual impairment; game; haptics}},
  language     = {{eng}},
  title        = {{Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment}},
  url          = {{https://lup.lub.lu.se/search/files/6148435/3045827.pdf}},
  year         = {{2008}},
}