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Playing with Names: Gaming and Naming in World of Warcraft

Hagström, Charlotte LU (2008) In Digital Culture, Play, and Identity. A World of Warcraft Reader p.265-285
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
MMORPG, online communication, computer game, play, names, game, virtual worlds
in
Digital Culture, Play, and Identity. A World of Warcraft Reader
editor
Corneliussen, Hilde; Walker Rettberg, Jill; and
pages
265 - 285
publisher
MIT Press
ISBN
978-0-262-03370-1
language
English
LU publication?
yes
id
901535ad-5f76-470a-90fa-5fbd5b3c891e (old id 1266881)
date added to LUP
2008-11-19 16:12:37
date last changed
2016-04-16 08:24:11
@inbook{901535ad-5f76-470a-90fa-5fbd5b3c891e,
  author       = {Hagström, Charlotte},
  editor       = {Corneliussen, Hilde and Walker Rettberg, Jill},
  isbn         = {978-0-262-03370-1},
  keyword      = {MMORPG,online communication,computer game,play,names,game,virtual worlds},
  language     = {eng},
  pages        = {265--285},
  publisher    = {MIT Press},
  series       = {Digital Culture, Play, and Identity. A World of Warcraft Reader},
  title        = {Playing with Names: Gaming and Naming in World of Warcraft},
  year         = {2008},
}