Design and Novel Uses of Higher-Dimensional Rasterization
(2012) High Performance Graphcics p.1-11- Abstract
- This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and... (More)
- This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and finally multi-view rendering. The insights gained from these examples are used to put together a coherent model for what a future graphics pipeline that supports these and other use cases should look like. Our work intends to provide inspiration and motivation for hardware and API design, as well as continued research in higher-dimensional rasterization and its uses. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/4584437
- author
- Nilsson, Jim ; Clarberg, Petrik LU ; Johnsson, Björn M LU ; Toth, Robert ; Munkberg, Jacob LU ; Salvi, Marco and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2012
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Graphics Processor Units, Computer Graphics
- host publication
- Eurographics conference on High-Performance Graphics
- editor
- Dachsbacher, Carsten
- pages
- 1 - 11
- publisher
- Eurographics - European Association for Computer Graphics
- conference name
- High Performance Graphcics
- conference location
- Paris, France
- conference dates
- 2012-06-25
- external identifiers
-
- scopus:84880799596
- ISBN
- 978-3-905674-41-5
- DOI
- 10.2312/EGGH/HPG12/001-011
- language
- English
- LU publication?
- yes
- id
- 7ce09373-4a26-48eb-a9c9-ec08165a3f52 (old id 4584437)
- alternative location
- http://fileadmin.cs.lth.se/graphics/research/papers/2012/exotic5d/
- date added to LUP
- 2016-04-04 10:36:20
- date last changed
- 2022-05-01 20:12:44
@inproceedings{7ce09373-4a26-48eb-a9c9-ec08165a3f52, abstract = {{This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and finally multi-view rendering. The insights gained from these examples are used to put together a coherent model for what a future graphics pipeline that supports these and other use cases should look like. Our work intends to provide inspiration and motivation for hardware and API design, as well as continued research in higher-dimensional rasterization and its uses.}}, author = {{Nilsson, Jim and Clarberg, Petrik and Johnsson, Björn M and Toth, Robert and Munkberg, Jacob and Salvi, Marco and Akenine-Möller, Tomas}}, booktitle = {{Eurographics conference on High-Performance Graphics}}, editor = {{Dachsbacher, Carsten}}, isbn = {{978-3-905674-41-5}}, keywords = {{Graphics Processor Units; Computer Graphics}}, language = {{eng}}, pages = {{1--11}}, publisher = {{Eurographics - European Association for Computer Graphics}}, title = {{Design and Novel Uses of Higher-Dimensional Rasterization}}, url = {{http://dx.doi.org/10.2312/EGGH/HPG12/001-011}}, doi = {{10.2312/EGGH/HPG12/001-011}}, year = {{2012}}, }