Interactive Balance and Walking Training for Stroke Survivors
(2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters- Abstract
- In the ActivAbles and STARR projects we have developed interactive training tools for stroke survivors. A prototype system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal, and the setup is flexible and can easily be adapted. We describe the system and report results from a feasibility study with 10 stroke survivors who used the system for a longer period in the home.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/6803b42d-babe-4144-90e2-010edc98e749
- author
- Magnusson, Charlotte LU ; Ólafsdóttir, Steinunn ; Caltenco, Héctor LU ; Rassmus-Gröhn, Kirsten LU ; Hafsteinsdóttir, Thóra B. ; Jónsdóttir, Helga ; Hjaltadóttir, Ingibjörg and Rydeman, Bitte LU
- organization
- publishing date
- 2019-06-11
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- stroke, balance training, interactive, rehabilitation, inclusive, multimodal
- host publication
- 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters
- conference name
- 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters
- conference location
- Trento, Italy
- conference dates
- 2019-05-20 - 2019-05-23
- ISBN
- 978-1-63190-184-3
- DOI
- 10.4108/eai.20-5-2019.2283329
- language
- English
- LU publication?
- yes
- id
- 6803b42d-babe-4144-90e2-010edc98e749
- date added to LUP
- 2019-11-18 12:24:01
- date last changed
- 2022-02-01 02:20:49
@inproceedings{6803b42d-babe-4144-90e2-010edc98e749, abstract = {{In the ActivAbles and STARR projects we have developed interactive training tools for stroke survivors. A prototype system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal, and the setup is flexible and can easily be adapted. We describe the system and report results from a feasibility study with 10 stroke survivors who used the system for a longer period in the home.}}, author = {{Magnusson, Charlotte and Ólafsdóttir, Steinunn and Caltenco, Héctor and Rassmus-Gröhn, Kirsten and Hafsteinsdóttir, Thóra B. and Jónsdóttir, Helga and Hjaltadóttir, Ingibjörg and Rydeman, Bitte}}, booktitle = {{13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters}}, isbn = {{978-1-63190-184-3}}, keywords = {{stroke; balance training; interactive; rehabilitation; inclusive; multimodal}}, language = {{eng}}, month = {{06}}, title = {{Interactive Balance and Walking Training for Stroke Survivors}}, url = {{http://dx.doi.org/10.4108/eai.20-5-2019.2283329}}, doi = {{10.4108/eai.20-5-2019.2283329}}, year = {{2019}}, }