Co-located games created by children with visual impairments
(2015) MobileHCI 2015, Workshop: Mobile Collocated Interactions With Wearables p.1157-1162- Abstract
- The present paper reports on a games workshop within the ABBI EU project involving children with visual impairments as co-creators. The created games show that it is possible to create fun, rich and social co-located games with wearable technology employing very simple interactivity. Having a device that makes a sound when you move allows for the creation of finding and avoiding games but also for “sneaking” games where the goal is to avoid activating the sound. Natural sounds were seen to enhance the playfulness of the activity.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/7867435
- author
- Magnusson, Charlotte LU ; Rydeman, Bitte LU ; Finocchietti, Sara ; Cappalgi, Giulia ; Porquis, Lope Ben and Gori, Monica
- organization
- publishing date
- 2015
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- co-creation, visual impairment, sound, game, play, Wearable
- host publication
- Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
- editor
- Lucero, Andrés
- pages
- 1157 - 1162
- publisher
- Association for Computing Machinery (ACM)
- conference name
- MobileHCI 2015, Workshop: Mobile Collocated Interactions With Wearables
- conference location
- Denmark
- conference dates
- 2015-08-24
- external identifiers
-
- scopus:84962856563
- ISBN
- 978-1-4503-3653-6
- DOI
- 10.1145/2786567.2794350
- language
- English
- LU publication?
- yes
- id
- 89a2deab-b388-46cf-a3fc-5a5cc13d9780 (old id 7867435)
- date added to LUP
- 2016-04-04 10:27:27
- date last changed
- 2022-03-15 21:44:04
@inproceedings{89a2deab-b388-46cf-a3fc-5a5cc13d9780, abstract = {{The present paper reports on a games workshop within the ABBI EU project involving children with visual impairments as co-creators. The created games show that it is possible to create fun, rich and social co-located games with wearable technology employing very simple interactivity. Having a device that makes a sound when you move allows for the creation of finding and avoiding games but also for “sneaking” games where the goal is to avoid activating the sound. Natural sounds were seen to enhance the playfulness of the activity.}}, author = {{Magnusson, Charlotte and Rydeman, Bitte and Finocchietti, Sara and Cappalgi, Giulia and Porquis, Lope Ben and Gori, Monica}}, booktitle = {{Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct}}, editor = {{Lucero, Andrés}}, isbn = {{978-1-4503-3653-6}}, keywords = {{co-creation; visual impairment; sound; game; play; Wearable}}, language = {{eng}}, pages = {{1157--1162}}, publisher = {{Association for Computing Machinery (ACM)}}, title = {{Co-located games created by children with visual impairments}}, url = {{http://dx.doi.org/10.1145/2786567.2794350}}, doi = {{10.1145/2786567.2794350}}, year = {{2015}}, }