Using augmented reality to train flow patterns for pilot students - An explorative study
(2020) 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12242. p.215-231- Abstract
Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is... (More)
Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is performed before takeoff. The prototype got positive results on perceived workload, and in remembering the flow pattern. The main contribution of this paper is to elucidate knowledge about the value of using AR for training pilot students.
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- author
- Alce, Günter LU ; Klang, Karl Johan ; Andersson, Daniel ; Nyström, Stefan LU ; Wallergård, Mattias LU and Niehorster, Diederick C. LU
- organization
- publishing date
- 2020
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Augmented reality, Flight training, Interaction design, Method
- host publication
- Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings
- series title
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- editor
- De Paolis, Lucio Tommaso and Bourdot, Patrick
- volume
- 12242
- pages
- 17 pages
- publisher
- Springer
- conference name
- 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020
- conference location
- Lecce, Italy
- conference dates
- 2020-09-07 - 2020-09-10
- external identifiers
-
- scopus:85091186854
- ISSN
- 1611-3349
- 0302-9743
- ISBN
- 978-3-030-58464-1
- 978-3-030-58465-8
- DOI
- 10.1007/978-3-030-58465-8_17
- language
- English
- LU publication?
- yes
- id
- a9d7c5c7-dadf-4f78-88ae-d93ae2b4bcfa
- alternative location
- https://www.scopus.com/record/display.uri?eid=2-s2.0-85091186854&origin=inward&txGid=9a839c3d9c068fb05218787f7f8426ef
- date added to LUP
- 2020-09-26 22:34:48
- date last changed
- 2024-04-03 15:09:02
@inproceedings{a9d7c5c7-dadf-4f78-88ae-d93ae2b4bcfa, abstract = {{<p>Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is performed before takeoff. The prototype got positive results on perceived workload, and in remembering the flow pattern. The main contribution of this paper is to elucidate knowledge about the value of using AR for training pilot students.</p>}}, author = {{Alce, Günter and Klang, Karl Johan and Andersson, Daniel and Nyström, Stefan and Wallergård, Mattias and Niehorster, Diederick C.}}, booktitle = {{Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings}}, editor = {{De Paolis, Lucio Tommaso and Bourdot, Patrick}}, isbn = {{978-3-030-58464-1}}, issn = {{1611-3349}}, keywords = {{Augmented reality; Flight training; Interaction design; Method}}, language = {{eng}}, pages = {{215--231}}, publisher = {{Springer}}, series = {{Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}}, title = {{Using augmented reality to train flow patterns for pilot students - An explorative study}}, url = {{http://dx.doi.org/10.1007/978-3-030-58465-8_17}}, doi = {{10.1007/978-3-030-58465-8_17}}, volume = {{12242}}, year = {{2020}}, }