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Using augmented reality to train flow patterns for pilot students - An explorative study

Alce, Günter LU ; Klang, Karl Johan ; Andersson, Daniel ; Nyström, Stefan LU ; Wallergård, Mattias LU and Niehorster, Diederick C. LU orcid (2020) 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12242. p.215-231
Abstract

Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is... (More)

Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is performed before takeoff. The prototype got positive results on perceived workload, and in remembering the flow pattern. The main contribution of this paper is to elucidate knowledge about the value of using AR for training pilot students.

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Please use this url to cite or link to this publication:
author
; ; ; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Augmented reality, Flight training, Interaction design, Method
host publication
Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings
series title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
editor
De Paolis, Lucio Tommaso and Bourdot, Patrick
volume
12242
pages
17 pages
publisher
Springer
conference name
7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020
conference location
Lecce, Italy
conference dates
2020-09-07 - 2020-09-10
external identifiers
  • scopus:85091186854
ISSN
1611-3349
0302-9743
ISBN
978-3-030-58464-1
978-3-030-58465-8
DOI
10.1007/978-3-030-58465-8_17
language
English
LU publication?
yes
id
a9d7c5c7-dadf-4f78-88ae-d93ae2b4bcfa
alternative location
https://www.scopus.com/record/display.uri?eid=2-s2.0-85091186854&origin=inward&txGid=9a839c3d9c068fb05218787f7f8426ef
date added to LUP
2020-09-26 22:34:48
date last changed
2024-04-03 15:09:02
@inproceedings{a9d7c5c7-dadf-4f78-88ae-d93ae2b4bcfa,
  abstract     = {{<p>Today, just as in the early days of flying, much emphasis is put on the pilot student’s flight training before flying a real commercial aircraft. In the early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called paper tiger. In this paper, we present a first design of a virtual and interactive paper tiger using augmented reality (AR), and perform an evaluation of the developed prototype. We evaluated the prototype on twenty-seven pilot students at the Lund University School of Aviation (LUSA), to explore the possibilities and technical advantages that AR can offer, in particular the procedure that is performed before takeoff. The prototype got positive results on perceived workload, and in remembering the flow pattern. The main contribution of this paper is to elucidate knowledge about the value of using AR for training pilot students.</p>}},
  author       = {{Alce, Günter and Klang, Karl Johan and Andersson, Daniel and Nyström, Stefan and Wallergård, Mattias and Niehorster, Diederick C.}},
  booktitle    = {{Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings}},
  editor       = {{De Paolis, Lucio Tommaso and Bourdot, Patrick}},
  isbn         = {{978-3-030-58464-1}},
  issn         = {{1611-3349}},
  keywords     = {{Augmented reality; Flight training; Interaction design; Method}},
  language     = {{eng}},
  pages        = {{215--231}},
  publisher    = {{Springer}},
  series       = {{Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}},
  title        = {{Using augmented reality to train flow patterns for pilot students - An explorative study}},
  url          = {{http://dx.doi.org/10.1007/978-3-030-58465-8_17}},
  doi          = {{10.1007/978-3-030-58465-8_17}},
  volume       = {{12242}},
  year         = {{2020}},
}