An Experiment of Integrated Technologies in Digital Archaeology : Creation of New Pipelines to Increase the Perception of Archaeological Data
(2013) CAA 2010 Fusion of Cultures p.463-468- Abstract
- Abstract Digital visualization has gone through a revolutionary decade. Compared to other fields where these methods have been applied, archaeology has been, and still is, more resistant to integrating tools and instruments able to describe materials and scenarios with high resolution. This is partly due to the archaeological misconception of high cost of scientific equipment and the complexity in managing an entire pipeline of data processing. 3D data can be used to describe a huge quantity of information in a single model, and with that, can radically change the traditional way of investigating and interpreting an archaeological context. In this work we
explore the potential of using 3D documentation to interpret an... (More) - Abstract Digital visualization has gone through a revolutionary decade. Compared to other fields where these methods have been applied, archaeology has been, and still is, more resistant to integrating tools and instruments able to describe materials and scenarios with high resolution. This is partly due to the archaeological misconception of high cost of scientific equipment and the complexity in managing an entire pipeline of data processing. 3D data can be used to describe a huge quantity of information in a single model, and with that, can radically change the traditional way of investigating and interpreting an archaeological context. In this work we
explore the potential of using 3D documentation to interpret an archaeological context. Moreover, we try to investigate how a 3D digital methodology can be completely integrated and managed with reasonable costs by archaeologists during an excavation. Furthermore, we test visualization tools such as a cave (an immersive, with the specific purpose to understand how the comprehension and sensory impact of an archaeological context changes in relation to how the 3D data is visualized. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1658408
- author
- Dell'Unto, Nicolo LU ; Wallergård, Mattias LU ; Dellepiane, Matteo ; Lindgren, Stefan LU ; Petersson, Bodil LU and Paardekooper, Roeland
- organization
- publishing date
- 2013
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Integrated Terchnologies, Digital Methodologies, Virtual Reality
- host publication
- CAA2010 : Fusion of Culture. Proceedings of the 38th Conference on Computer Applications and Quantitative Methods in Archaeology - Fusion of Culture. Proceedings of the 38th Conference on Computer Applications and Quantitative Methods in Archaeology
- editor
- Contreras, Francisco ; Farjas, Mercedes and Melero, Javier
- pages
- 463 - 468
- publisher
- Archaeopress
- conference name
- CAA 2010 Fusion of Cultures
- conference location
- Granada, Spain
- conference dates
- 2010-04-06 - 2010-04-09
- ISBN
- 978 1 4073 1108 1
- language
- English
- LU publication?
- yes
- id
- a9fccd6c-0282-4196-82a2-6fc0d5127cb2 (old id 1658408)
- date added to LUP
- 2016-04-04 13:15:15
- date last changed
- 2019-03-08 03:17:25
@inproceedings{a9fccd6c-0282-4196-82a2-6fc0d5127cb2, abstract = {{Abstract Digital visualization has gone through a revolutionary decade. Compared to other fields where these methods have been applied, archaeology has been, and still is, more resistant to integrating tools and instruments able to describe materials and scenarios with high resolution. This is partly due to the archaeological misconception of high cost of scientific equipment and the complexity in managing an entire pipeline of data processing. 3D data can be used to describe a huge quantity of information in a single model, and with that, can radically change the traditional way of investigating and interpreting an archaeological context. In this work we <br/><br> explore the potential of using 3D documentation to interpret an archaeological context. Moreover, we try to investigate how a 3D digital methodology can be completely integrated and managed with reasonable costs by archaeologists during an excavation. Furthermore, we test visualization tools such as a cave (an immersive, with the specific purpose to understand how the comprehension and sensory impact of an archaeological context changes in relation to how the 3D data is visualized.}}, author = {{Dell'Unto, Nicolo and Wallergård, Mattias and Dellepiane, Matteo and Lindgren, Stefan and Petersson, Bodil and Paardekooper, Roeland}}, booktitle = {{CAA2010 : Fusion of Culture. Proceedings of the 38th Conference on Computer Applications and Quantitative Methods in Archaeology}}, editor = {{Contreras, Francisco and Farjas, Mercedes and Melero, Javier}}, isbn = {{978 1 4073 1108 1}}, keywords = {{Integrated Terchnologies; Digital Methodologies; Virtual Reality}}, language = {{eng}}, pages = {{463--468}}, publisher = {{Archaeopress}}, title = {{An Experiment of Integrated Technologies in Digital Archaeology : Creation of New Pipelines to Increase the Perception of Archaeological Data}}, year = {{2013}}, }