The prevalence of gaming and gambling in a child and adolescent psychiatry unit
(2022) In Journal of Public Health Research 11(2).- Abstract
- Background:
Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of... (More) - Background:
Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of Sweden.
Design and methods:
The overall aim is to explore gaming and gambling in a child and youth population. Children aged 8–18 years (N = 144) from CAP in Skåne were assessed with two self-screening instruments: GASA (Game Addiction Scale for Adolescents) and NODS-CLiP (NORC Diagnostic Screen for Gambling Problems). Information were collected regarding type of care, housing situation and diagnosis.
Results:
Thirty-three percent of the study participants showed problem/addictive gaming. Fifty-two percent of the males in the study showed problem/addictive gaming. Forty-four percent of the subjects with ADHD showed problem/addictive gaming. Eleven percent of the study participants showed problem gambling.
Conclusions:
The present study reports hitherto unreported figures of problem gaming and gambling. Our results show the importance of screening children and adolescents for these conditions when admitting subjects to CAP in/outpatient care. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/aa0d54f8-b68c-485d-be89-2dc0557bdf73
- author
- André, Frida LU ; Håkansson, Anders C LU ; Johansson, Björn Axel LU and Claesdotter-Knutsson, Emma LU
- organization
- publishing date
- 2022-06-30
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Gambling disorder, problem gambling, internet gaming disorder, problem gaming
- in
- Journal of Public Health Research
- volume
- 11
- issue
- 2
- pages
- 10 pages
- publisher
- SAGE Publications
- external identifiers
-
- scopus:85137578085
- ISSN
- 2279-9028
- DOI
- 10.1177/22799036221104160
- language
- English
- LU publication?
- yes
- id
- aa0d54f8-b68c-485d-be89-2dc0557bdf73
- date added to LUP
- 2022-10-24 13:06:34
- date last changed
- 2025-03-10 06:37:01
@article{aa0d54f8-b68c-485d-be89-2dc0557bdf73, abstract = {{Background:<br/>Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of Sweden.<br/>Design and methods:<br/>The overall aim is to explore gaming and gambling in a child and youth population. Children aged 8–18 years (N = 144) from CAP in Skåne were assessed with two self-screening instruments: GASA (Game Addiction Scale for Adolescents) and NODS-CLiP (NORC Diagnostic Screen for Gambling Problems). Information were collected regarding type of care, housing situation and diagnosis.<br/>Results:<br/>Thirty-three percent of the study participants showed problem/addictive gaming. Fifty-two percent of the males in the study showed problem/addictive gaming. Forty-four percent of the subjects with ADHD showed problem/addictive gaming. Eleven percent of the study participants showed problem gambling.<br/>Conclusions:<br/>The present study reports hitherto unreported figures of problem gaming and gambling. Our results show the importance of screening children and adolescents for these conditions when admitting subjects to CAP in/outpatient care.}}, author = {{André, Frida and Håkansson, Anders C and Johansson, Björn Axel and Claesdotter-Knutsson, Emma}}, issn = {{2279-9028}}, keywords = {{Gambling disorder; problem gambling; internet gaming disorder; problem gaming}}, language = {{eng}}, month = {{06}}, number = {{2}}, publisher = {{SAGE Publications}}, series = {{Journal of Public Health Research}}, title = {{The prevalence of gaming and gambling in a child and adolescent psychiatry unit}}, url = {{http://dx.doi.org/10.1177/22799036221104160}}, doi = {{10.1177/22799036221104160}}, volume = {{11}}, year = {{2022}}, }