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The prevalence of gaming and gambling in a child and adolescent psychiatry unit

André, Frida LU ; Håkansson, Anders C LU ; Johansson, Björn Axel LU and Claesdotter-Knutsson, Emma LU (2022) In Journal of Public Health Research 11(2).
Abstract
Background:
Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of... (More)
Background:
Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of Sweden.
Design and methods:
The overall aim is to explore gaming and gambling in a child and youth population. Children aged 8–18 years (N = 144) from CAP in Skåne were assessed with two self-screening instruments: GASA (Game Addiction Scale for Adolescents) and NODS-CLiP (NORC Diagnostic Screen for Gambling Problems). Information were collected regarding type of care, housing situation and diagnosis.
Results:
Thirty-three percent of the study participants showed problem/addictive gaming. Fifty-two percent of the males in the study showed problem/addictive gaming. Forty-four percent of the subjects with ADHD showed problem/addictive gaming. Eleven percent of the study participants showed problem gambling.
Conclusions:
The present study reports hitherto unreported figures of problem gaming and gambling. Our results show the importance of screening children and adolescents for these conditions when admitting subjects to CAP in/outpatient care. (Less)
Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Gambling disorder, problem gambling, internet gaming disorder, problem gaming
in
Journal of Public Health Research
volume
11
issue
2
pages
10 pages
publisher
Page Press
external identifiers
  • scopus:85137578085
ISSN
2279-9028
DOI
10.1177/22799036221104160
language
English
LU publication?
yes
id
aa0d54f8-b68c-485d-be89-2dc0557bdf73
date added to LUP
2022-10-24 13:06:34
date last changed
2024-04-05 17:32:07
@article{aa0d54f8-b68c-485d-be89-2dc0557bdf73,
  abstract     = {{Background:<br/>Gaming and gambling are frequently reported from child and adolescent psychiatry and school health care. Swedish epidemiological data show that 1.3% of the population meet the criteria for gambling disorder. Risk factors are male gender, young age, single status and being born outside Sweden. Both problem gaming and gambling are associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and school performance. Based on the limited knowledge and the need for more research into these behaviours among young individuals, the present study aimed to look at the prevalence of gaming and gambling in patients at the child and adolescent psychiatry department (CAP) in Skåne, a region in the south of Sweden.<br/>Design and methods:<br/>The overall aim is to explore gaming and gambling in a child and youth population. Children aged 8–18 years (N = 144) from CAP in Skåne were assessed with two self-screening instruments: GASA (Game Addiction Scale for Adolescents) and NODS-CLiP (NORC Diagnostic Screen for Gambling Problems). Information were collected regarding type of care, housing situation and diagnosis.<br/>Results:<br/>Thirty-three percent of the study participants showed problem/addictive gaming. Fifty-two percent of the males in the study showed problem/addictive gaming. Forty-four percent of the subjects with ADHD showed problem/addictive gaming. Eleven percent of the study participants showed problem gambling.<br/>Conclusions:<br/>The present study reports hitherto unreported figures of problem gaming and gambling. Our results show the importance of screening children and adolescents for these conditions when admitting subjects to CAP in/outpatient care.}},
  author       = {{André, Frida and Håkansson, Anders C and Johansson, Björn Axel and Claesdotter-Knutsson, Emma}},
  issn         = {{2279-9028}},
  keywords     = {{Gambling disorder; problem gambling; internet gaming disorder; problem gaming}},
  language     = {{eng}},
  month        = {{06}},
  number       = {{2}},
  publisher    = {{Page Press}},
  series       = {{Journal of Public Health Research}},
  title        = {{The prevalence of gaming and gambling in a child and adolescent psychiatry unit}},
  url          = {{http://dx.doi.org/10.1177/22799036221104160}},
  doi          = {{10.1177/22799036221104160}},
  volume       = {{11}},
  year         = {{2022}},
}