Gamified physics challenges for teachers and the public
(2020) In Physics Education 55(4).- Abstract
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the Android Physics Toolbox Sensor Suite app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary students and workshops with undergraduate physics majors and practicing teachers. Anecdotes from our experiences suggest that smartphones are an effective way to introduce learners to the big ideas and big principles in physics.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/ca21f489-02df-453e-b4ac-f5e19a778543
- author
- Vieyra, Rebecca ; Vieyra, Chrystian ; Pendrill, Ann Marie LU and Xu, Benjamin
- organization
- publishing date
- 2020
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- game, gamification, informal education, outreach, smartphone
- in
- Physics Education
- volume
- 55
- issue
- 4
- article number
- 045014
- publisher
- IOP Publishing
- external identifiers
-
- scopus:85086520702
- ISSN
- 0031-9120
- DOI
- 10.1088/1361-6552/ab8779
- language
- English
- LU publication?
- yes
- id
- ca21f489-02df-453e-b4ac-f5e19a778543
- date added to LUP
- 2020-07-02 11:27:06
- date last changed
- 2022-04-18 23:15:18
@article{ca21f489-02df-453e-b4ac-f5e19a778543, abstract = {{<p>This article describes the development and deployment of Physics Toolbox Play, a gamified component of the Android Physics Toolbox Sensor Suite app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary students and workshops with undergraduate physics majors and practicing teachers. Anecdotes from our experiences suggest that smartphones are an effective way to introduce learners to the big ideas and big principles in physics.</p>}}, author = {{Vieyra, Rebecca and Vieyra, Chrystian and Pendrill, Ann Marie and Xu, Benjamin}}, issn = {{0031-9120}}, keywords = {{game; gamification; informal education; outreach; smartphone}}, language = {{eng}}, number = {{4}}, publisher = {{IOP Publishing}}, series = {{Physics Education}}, title = {{Gamified physics challenges for teachers and the public}}, url = {{http://dx.doi.org/10.1088/1361-6552/ab8779}}, doi = {{10.1088/1361-6552/ab8779}}, volume = {{55}}, year = {{2020}}, }