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Gamified physics challenges for teachers and the public

Vieyra, Rebecca ; Vieyra, Chrystian ; Pendrill, Ann Marie LU orcid and Xu, Benjamin (2020) In Physics Education 55(4).
Abstract

This article describes the development and deployment of Physics Toolbox Play, a gamified component of the Android Physics Toolbox Sensor Suite app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary students and workshops with undergraduate physics majors and practicing teachers. Anecdotes from our experiences suggest that smartphones are an effective way to introduce learners to the big ideas and big principles in physics.

Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
game, gamification, informal education, outreach, smartphone
in
Physics Education
volume
55
issue
4
article number
045014
publisher
IOP Publishing
external identifiers
  • scopus:85086520702
ISSN
0031-9120
DOI
10.1088/1361-6552/ab8779
language
English
LU publication?
yes
id
ca21f489-02df-453e-b4ac-f5e19a778543
date added to LUP
2020-07-02 11:27:06
date last changed
2022-04-18 23:15:18
@article{ca21f489-02df-453e-b4ac-f5e19a778543,
  abstract     = {{<p>This article describes the development and deployment of Physics Toolbox Play, a gamified component of the Android Physics Toolbox Sensor Suite app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary students and workshops with undergraduate physics majors and practicing teachers. Anecdotes from our experiences suggest that smartphones are an effective way to introduce learners to the big ideas and big principles in physics.</p>}},
  author       = {{Vieyra, Rebecca and Vieyra, Chrystian and Pendrill, Ann Marie and Xu, Benjamin}},
  issn         = {{0031-9120}},
  keywords     = {{game; gamification; informal education; outreach; smartphone}},
  language     = {{eng}},
  number       = {{4}},
  publisher    = {{IOP Publishing}},
  series       = {{Physics Education}},
  title        = {{Gamified physics challenges for teachers and the public}},
  url          = {{http://dx.doi.org/10.1088/1361-6552/ab8779}},
  doi          = {{10.1088/1361-6552/ab8779}},
  volume       = {{55}},
  year         = {{2020}},
}