Designing interactive systems for balance rehabilitation after stroke
(2017) 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 p.511-516- Abstract
This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/cd376ac0-c25c-4feb-a5d9-2ad6dc00fc16
- author
- Caltenco, Héctor A. LU ; Olsson, Anna ; Aliyari, Afshin LU ; Magnusson, Charlotte LU ; McGookin, David ; Kytö, Mikko ; Hjaltadóttir, Ingibjörg LU ; Hafsteinsdóttir, Thóra B. ; Jónsdóttir, Helga and Bjartmarz, Ingibjörg
- organization
- publishing date
- 2017-03-20
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Activity, Codesign, Participatory Design., Stroke, Tangible Interaction, User Studies
- host publication
- TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
- pages
- 6 pages
- publisher
- Association for Computing Machinery (ACM)
- conference name
- 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
- conference location
- Yokohama, Japan
- conference dates
- 2017-03-20 - 2017-03-23
- external identifiers
-
- scopus:85018551889
- ISBN
- 9781450346764
- DOI
- 10.1145/3024969.3025084
- language
- English
- LU publication?
- yes
- id
- cd376ac0-c25c-4feb-a5d9-2ad6dc00fc16
- date added to LUP
- 2017-05-24 11:42:44
- date last changed
- 2022-04-25 00:13:30
@inproceedings{cd376ac0-c25c-4feb-a5d9-2ad6dc00fc16, abstract = {{<p>This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.</p>}}, author = {{Caltenco, Héctor A. and Olsson, Anna and Aliyari, Afshin and Magnusson, Charlotte and McGookin, David and Kytö, Mikko and Hjaltadóttir, Ingibjörg and Hafsteinsdóttir, Thóra B. and Jónsdóttir, Helga and Bjartmarz, Ingibjörg}}, booktitle = {{TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction}}, isbn = {{9781450346764}}, keywords = {{Activity; Codesign; Participatory Design.; Stroke; Tangible Interaction; User Studies}}, language = {{eng}}, month = {{03}}, pages = {{511--516}}, publisher = {{Association for Computing Machinery (ACM)}}, title = {{Designing interactive systems for balance rehabilitation after stroke}}, url = {{http://dx.doi.org/10.1145/3024969.3025084}}, doi = {{10.1145/3024969.3025084}}, year = {{2017}}, }