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Designing interactive systems for balance rehabilitation after stroke

Caltenco, Héctor A. LU ; Olsson, Anna; Aliyari, Afshin LU ; Magnusson, Charlotte LU ; McGookin, David; Kytö, Mikko; Hjaltadóttir, Ingibjörg LU ; Hafsteinsdóttir, Thóra B.; Jónsdóttir, Helga and Bjartmarz, Ingibjörg (2017) 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction p.511-516
Abstract

This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.

Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Activity, Codesign, Participatory Design., Stroke, Tangible Interaction, User Studies
in
TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
pages
6 pages
publisher
Association for Computing Machinery, Inc
conference name
11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
external identifiers
  • scopus:85018551889
DOI
10.1145/3024969.3025084
language
English
LU publication?
yes
id
cd376ac0-c25c-4feb-a5d9-2ad6dc00fc16
date added to LUP
2017-05-24 11:42:44
date last changed
2017-08-30 18:59:00
@inproceedings{cd376ac0-c25c-4feb-a5d9-2ad6dc00fc16,
  abstract     = {<p>This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.</p>},
  author       = {Caltenco, Héctor A. and Olsson, Anna and Aliyari, Afshin and Magnusson, Charlotte and McGookin, David and Kytö, Mikko and Hjaltadóttir, Ingibjörg and Hafsteinsdóttir, Thóra B. and Jónsdóttir, Helga and Bjartmarz, Ingibjörg},
  booktitle    = {TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction},
  keyword      = {Activity,Codesign,Participatory Design.,Stroke,Tangible Interaction,User Studies},
  language     = {eng},
  month        = {03},
  pages        = {511--516},
  publisher    = {Association for Computing Machinery, Inc},
  title        = {Designing interactive systems for balance rehabilitation after stroke},
  url          = {http://dx.doi.org/10.1145/3024969.3025084},
  year         = {2017},
}