Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

From users to creators : Design and evaluation of a VR professional development program for educators

Geri̇ş, Ali LU orcid ; Çukurbaşi, Barış ; Tunga, Yeliz and Engi̇n, Gizem (2026) In Computers and Education 243.
Abstract

As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants... (More)

As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants producing technically functional VR projects and 72 % aligning them with curricular objectives. Teachers reported increased confidence and a shift from users to creators of VR content, though challenges remained regarding subject-specific examples, limited time for mastering advanced tools, and the need for sustained institutional support. The study offers a scalable model for professional development in immersive learning and underscores the importance of structured training for sustainable VR adoption.

(Less)
Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Educational design research, Immersive learning, Instructional technology, Professional development, Teacher training, Virtual reality
in
Computers and Education
volume
243
article number
105518
publisher
Elsevier
external identifiers
  • scopus:105023491872
ISSN
0360-1315
DOI
10.1016/j.compedu.2025.105518
language
English
LU publication?
yes
id
ee69adbe-53e0-4012-aadb-d6b9790bbebc
date added to LUP
2026-02-10 15:29:07
date last changed
2026-02-10 15:29:07
@article{ee69adbe-53e0-4012-aadb-d6b9790bbebc,
  abstract     = {{<p>As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants producing technically functional VR projects and 72 % aligning them with curricular objectives. Teachers reported increased confidence and a shift from users to creators of VR content, though challenges remained regarding subject-specific examples, limited time for mastering advanced tools, and the need for sustained institutional support. The study offers a scalable model for professional development in immersive learning and underscores the importance of structured training for sustainable VR adoption.</p>}},
  author       = {{Geri̇ş, Ali and Çukurbaşi, Barış and Tunga, Yeliz and Engi̇n, Gizem}},
  issn         = {{0360-1315}},
  keywords     = {{Educational design research; Immersive learning; Instructional technology; Professional development; Teacher training; Virtual reality}},
  language     = {{eng}},
  publisher    = {{Elsevier}},
  series       = {{Computers and Education}},
  title        = {{From users to creators : Design and evaluation of a VR professional development program for educators}},
  url          = {{http://dx.doi.org/10.1016/j.compedu.2025.105518}},
  doi          = {{10.1016/j.compedu.2025.105518}},
  volume       = {{243}},
  year         = {{2026}},
}