1 – 9 of 9
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=""
width=""
height=""
allowtransparency="true"
frameborder="0">
</iframe>
- 2010
-
Mark
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
- Contribution to journal › Article
-
Mark
Texture compression of light maps using smooth profile functions
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2008
-
Mark
Graphics processing units for handhelds
- Contribution to journal › Article
-
Mark
Floating-point buffer compression in a unified codec architecture
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Tight Frame Normal Map Compression
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2006
-
Mark
High-Quality Normal Map Compression
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
PACKMAN: Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
- Contribution to journal › Article
