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- 2005
-
Mark
Interactive Rendering of Caustics using Interpolated Warped Volumes
(
- Contribution to conference › Paper, not in proceeding
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
Graphics Hardware 2004 Proceedings
(2004)
- Book/Report › Conference proceeding (editor)
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
(
- Contribution to journal › Article
-
Mark
Real-Time Shadowing Techniques
2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A Hierarchical Shadow Volume Algorithm
2004) p.15-23(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
PACKMAN: Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
On the degree of vertices in a shadow volume silhouette
(
- Contribution to journal › Article
-
Mark
A geometry-based soft shadow volume algorithm using graphics hardware
2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
(
- Contribution to journal › Article