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- 2024
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Mark
Enhancing Inclusive Crisis Planning: Insights from a Disability-Inclusive Scenario Workshop
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Universal design : visualising diversity, two low hanging fruits
(
- Contribution to journal › Article
- 2023
-
Mark
Interaktiva bildbeskrivningar : en teknikspaning
2023) In SVENSK PUNKTSKRIFT(
- Book/Report › Report
- 2022
-
Mark
Augmented reality games for children with cerebral palsy
2022) EAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 431. p.561-567(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Augmented reality face recognition for musical interaction
2022) HAID 2022 - 11th International Workshop on Haptic & Audio Interaction Design(
- Contribution to conference › Poster
- 2021
-
Mark
Mobile exergames for children with limited mobility
2021) p.123-123(
- Contribution to conference › Abstract
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Mark
Exploring attitudes towards use of technology to support stroke survivors living at home: A quantitative and qualitative content analysis study in Spain
(
- Contribution to journal › Article
- 2020
-
Mark
Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers : A mixed methods study
(
- Contribution to journal › Article
-
Mark
Developing a mobile activity game for stroke survivors—lessons learned
(
- Contribution to journal › Article
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Mark
Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions
(
- Contribution to journal › Article