Bitte Rydeman
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- 2022
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Mark
KOM MED - kommunicera med teknik : Kursbok
2022)(
- Book/Report › Book
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Mark
KOM MED - kommunicera med teknik : Metoder och övningar
2022)(
- Book/Report › Book
- 2020
-
Mark
Developing a mobile activity game for stroke survivors—lessons learned
(
- Contribution to journal › Article
-
Mark
Multisensoriska sinnesrum i Sverige : - resultatet av en enkätundersökning inom ramen för det nordisk-baltiska SPEDUCULT-projektet
2020) In Internal report Certec(
- Book/Report › Report
- 2019
-
Mark
Designing motivating interactive balance and walking training for stroke survivors
2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 p.327-333(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Interactive Balance and Walking Training for Stroke Survivors
2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2018
-
Mark
Co-Designing wearable technology together with visually impaired children
2018) p.314-332(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Walk after stroke: initial development of a step counting game for stroke survivors
2018) 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '18) p.237-237(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Universal Balance?
(
- Contribution to journal › Article
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Mark
Stroke and universal design
2018) 2018 Universal Design and Higher Education in Transformation Congress, UDHEIT 2018 In Studies in Health Technology and Informatics 256. p.854-861(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding