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- 2025
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Mark
Digital gaming as a proactive choice and a passive resource among older adults in China
2025) In Chinese Journal of Communication(
- Contribution to journal › Article
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Mark
Work-integrated learning in managers’ cooperative work practices
(
- Contribution to journal › Article
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Mark
Digital platforms for circular shopping: slowing down and speeding up second-hand clothing consumption
2025) In International Review of Retail, Distribution and Consumer Research(
- Contribution to journal › Article
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Mark
Facing the unexpected : a literature review on methods for assessing organizational adaptive capacity
(
- Contribution to journal › Article
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Mark
On the Historical Gaze of Generative AI: Visions of Scandinavia in Stable Diffusion
(
- Contribution to journal › Article
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Mark
Business Continuity Management in Public Sector Organizations : Development, Challenges, and Ways Forward
(
- Contribution to journal › Article
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Mark
The fundamentals of eye tracking part 2 : From research question to operationalization
(
- Contribution to journal › Article
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Mark
Analysis of key challenges to implementation of FEFO in perishable food supply chain
2025) In Journal of Agriculture and Food Research(
- Contribution to journal › Article
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Mark
Unveiling the Supply Chain Digital Transformation of Small and Medium Enterprises
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Gamifying user feedback collection on static program analysis tools
2025)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding