Advanced

Designing motivating interactive balance and walking training for stroke survivors

Magnusson, C. LU ; Ólafsdóttir, S. A.; Caltenco, H. LU ; Rassmus-Gröhn, K. LU ; Hafsteinsdottir, T.; Jónsdóttir, H.; Hjaltadóttir, I. LU and Rydeman, B. LU (2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019 p.327-333
Abstract

In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exists for persons with good balance (eg. Wii), but most consumer games and exercises are less suited for many stroke survivors. The development process has been done in close collaboration with stroke survivors, and we have currently a prototype system that has been tested by 10 stroke survivors for a longer period in the home during a feasibility study. The system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The... (More)

In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exists for persons with good balance (eg. Wii), but most consumer games and exercises are less suited for many stroke survivors. The development process has been done in close collaboration with stroke survivors, and we have currently a prototype system that has been tested by 10 stroke survivors for a longer period in the home during a feasibility study. The system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal (visual and auditory), and the setup is flexible and can easily be adapted. In this paper we report and discuss the design of the system, pilot test results and the results from a feasibility study in the home.

(Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Balance training, Inclusive, Interactive, Multimodal, Rehabilitation, Stroke
host publication
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019
pages
7 pages
publisher
Association for Computing Machinery (ACM)
conference name
13th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2019
conference location
Trento, Italy
conference dates
2019-05-20 - 2019-05-23
external identifiers
  • scopus:85067881469
ISBN
9781450361262
DOI
10.1145/3329189.3329224
language
English
LU publication?
yes
id
aba12fa1-5f33-4934-9190-76d87633516b
date added to LUP
2019-07-05 14:52:46
date last changed
2019-07-30 05:06:15
@inproceedings{aba12fa1-5f33-4934-9190-76d87633516b,
  abstract     = {<p>In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exists for persons with good balance (eg. Wii), but most consumer games and exercises are less suited for many stroke survivors. The development process has been done in close collaboration with stroke survivors, and we have currently a prototype system that has been tested by 10 stroke survivors for a longer period in the home during a feasibility study. The system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. The feedback is designed to be inclusive - designs are multimodal (visual and auditory), and the setup is flexible and can easily be adapted. In this paper we report and discuss the design of the system, pilot test results and the results from a feasibility study in the home.</p>},
  author       = {Magnusson, C. and Ólafsdóttir, S. A. and Caltenco, H. and Rassmus-Gröhn, K. and Hafsteinsdottir, T. and Jónsdóttir, H. and Hjaltadóttir, I. and Rydeman, B.},
  isbn         = {9781450361262},
  keyword      = {Balance training,Inclusive,Interactive,Multimodal,Rehabilitation,Stroke},
  language     = {eng},
  location     = {Trento, Italy},
  pages        = {327--333},
  publisher    = {Association for Computing Machinery (ACM)},
  title        = {Designing motivating interactive balance and walking training for stroke survivors},
  url          = {http://dx.doi.org/10.1145/3329189.3329224},
  year         = {2019},
}