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- 2023
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Mark
Intelligent, socially oriented technology VI : Projects by teams of master level students in cognitive science and engineering
Johansson, Birger LU
; Gulz, Agneta LU ; Haake, Magnus LU ; Wallergård, Mattias LU ; Nirme, Jens LU ; Ternblad, Eva-Maria LU and Tärning, Betty LU (2023) In Lund University Cognitive Studies 185.
- Book/Report › Anthology (editor)
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Mark
Designing Virtual Natural Environments for Older Adults : Think-Aloud Study
(
- Contribution to journal › Article
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Mark
Virtual reality : en revolution i arbetslivet?
2023) In Nio - Fem Tidskrift om arbetsliv & profession(
- Contribution to specialist publication or newspaper › Specialist publication article
- 2021
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Mark
CellexalVR : A virtual reality platform to visualize and analyze single-cell omics data
(
- Contribution to journal › Article
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Mark
Designing virtual natural environments for older adults in residential care facilities
(
- Contribution to journal › Article
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Mark
A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation
(
- Contribution to journal › Article
- 2020
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Mark
Using augmented reality to train flow patterns for pilot students - An explorative study
2020) 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12242. p.215-231(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2019
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Mark
Virtual reality
2019)(
- Book/Report › Book
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Mark
To learn to design is to learn to learn about possible futures: A learning perspective on design and its implications
2019) 21st International Conference on Engineering and Product Design Education (E&PDE 2019)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding