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- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and other APIs
Haines, Eric and Akenine-Möller, Tomas LU (2019)
- Book/Report › Anthology (editor)
- 2018
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Mark
3D Rectangulations and Geometric Matrix Multiplication
(
- Contribution to journal › Article
-
Mark
Exploiting Sparsity for Bipartite Hamiltonicity
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Counting Connected Subgraphs with Maximum-Degree-Aware Sieving
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Counting Shortest Two Disjoint Paths in Cubic Planar Graphs with an NC Algorithm
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Approximation schemes for capacitated geometric network design
(
- Contribution to journal › Article
-
Mark
Determining the consistency of resolved triplets and fan triplets
(
- Contribution to journal › Article
-
Mark
Extreme Witnesses and Their Applications
(
- Contribution to journal › Article
-
Mark
Approximation Algorithms for the Geometric Firefighter and Budget Fence Problems
(
- Contribution to journal › Article