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- 2022
-
Mark
Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures
(
- Thesis › Doctoral thesis (compilation)
-
Mark
Real-Time Rendering of Indirectly Visible Caustics
2022) 17th International Conference on Computer Graphics Theory and Applications, GRAPP 2022; Part of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022 1. p.39-48(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2021
-
Mark
Path Verification for Dynamic Indirect Illumination
2021)(
- Book/Report › Report
- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Dynamic Many-Light Sampling for Real-Time Ray Tracing
2019) High-Performance Graphics, 2019(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding