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- 2023
-
Mark
"It's in the walls". Cultural-Heritage Entrepreneurs, Home-making and Archives in Affective TV.
2023)(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2022
-
Mark
Renovated Dream for sale. Home-making on Hemnet in the age of strong sustainability and Agenda 2030
2022) RE:22 Nordic Ethnology and Folklore Conference(
- Contribution to conference › Abstract
- 2018
-
Mark
What's the Problem in Problem Gaming
- Book/Report › Anthology (editor)
- 2017
-
Mark
Coming out of the Gaming Closet : Engaged Cultural Analysis and the Life-Line as Interview Method and Consciousness-Raiser
(
- Contribution to journal › Article
- 2015
-
Mark
Game Love : Essays on Play and Affection
- Book/Report › Anthology (editor)
-
Mark
Introduction to Game Love
2015) p.1-10(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2014
-
Mark
Datorspel som vardagslek : en kultur i utveckling
(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2013
-
Mark
Gaming health on Reality TV : Ludic emotions, counter culture and covert spirituality in The Biggest Loser show
2013) Media and Passion, International Conference 2013(
- Contribution to conference › Abstract
- 2012
-
Mark
Datorspel som pedagogisk resurs
2012)(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
What is Game Love? Where is it? : Design Workshop and panel discussion on GameLove Culture & Aesthetics
2012) Under the Mask - Perspectives on the Gamer 2012(
- Contribution to conference › Abstract
-
Mark
Where is the Love? Show me the Love! : Design Workshop and panel discussion on GameLove Culture & Aesthetics
2012)(
- Other contribution › Miscellaneous
- 2011
-
Mark
Spelet om Hälsan: Lek och Allvar i The Biggest Loser
2011) Program och praktik. In Forum för humanistisk-samhällsvetenskaplig hälsoforskning: Forskarkonferens kring temat Program och praktik p.12-13(
- Contribution to journal › Published meeting abstract
- 2009
-
Mark
Time to Play: Ethnographic Perspectives on Mothers’ Digital Gaming
2009) Under the mask(
- Contribution to conference › Abstract
-
Mark
Mama Ludens Goes All-In : Gaming Mothers' Fun Lead the Ludic Revolution
(
- Contribution to conference › Paper, not in proceeding
- 2008
-
Mark
Mama Ludens : Interviews with Women who Play
2008) Women in Games(
- Contribution to conference › Abstract
-
Mark
Homo Ludens Viator : Mobilizing Game Studies
2008) AOIR 9.0 conference(
- Contribution to conference › Other
-
Mark
My Momma Shoots Better Than You! : Who is the Female Gamer?
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Joys of Mobility in the On-line game World of Warcraft : “I like my Horse, but I Loove my Flying Mount!”
(
- Contribution to conference › Paper, not in proceeding
- 2007
-
Mark
Representations of Mobility in World of WarCraft : or: Transportation and Traveling in Video Games
2007) Game in’ Action(
- Contribution to conference › Abstract
- 2005
-
Mark
Kulturer i rörelse : Ett forskningsprojekt om populärkulturens latiniseringstrender i USA och Sverige
2005) ACSIS (Advanced Cultural Studies Institute of Sweden), 2005(
- Contribution to conference › Abstract
-
Mark
Why Do We Want to Be Latino in Sweden? : Latinization as Featured in Swedish Popular Culture
2005) The Nordic Association for American Studies Conference(
- Contribution to conference › Other