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- 2015
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Mark
Online Interactions
- Master (Two yrs)
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Mark
The Premium Brand’s Role as a Key Driver of Employee Engagement - A Qualitative Case Study
- Master (Two yrs)
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Mark
“Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media
- Master (Two yrs)
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Mark
TV shows and dialogue on Social Media
- Master (Two yrs)
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Mark
“We’re Stronger Together”: A Co-Creational Approach to Cause- Related Marketing
- Master (Two yrs)
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Mark
Twitter is not for Everyone
- Master (Two yrs)
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Mark
Gamification in the Pharmaceutical Industry. Exploring how European Pharmaceutical Organisations can build and use Gamified Mobile Applications to Improve Relations with Patients.
- Master (Two yrs)
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Mark
Internal Communication as a Tool for Enhancing Employee Motivation: Case Study of Roche Latvia
- Master (Two yrs)
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Mark
Communicate to Cash-Out? A critical review of recommendations and realities in startup
- Master (Two yrs)
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Mark
The Impact of Personal Experience on the Thematisation of Issues Related to Data Protection
- Master (Two yrs)